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See the base Compact Steel Rules for a discussion of how to read compact monster abilities.

Monsters

Ajax the Invincible

Tactical Stance

At the start of each round, Ajax chooses a new stance from one of the following options and gains its benefits:

Ajax’s Malice

At the start of Ajax’s turn, you can spend Malice to activate one of the following features.

Ajax the Invincible (Level 11 Solo)

Size 1L, Human, Humanoid (EV 156)
M +5; A +4; R +5; I +5; P +4
Speed 7 (fly, hover); Stability 2
Stamina 700

Angulotls

Wet: Angulotls make use of a unique effect called “wet.” While wet, an angulotl doesn’t provoke opportunity attacks by moving. At the same time, any non-angulotl who is wet and ends their turn with none of their movement remaining slips and falls prone. Several angulotl abilities can impose this effect, but a creature in an encounter featuring angulotls can also become wet by entering water, as the Director determines.

Angulotl Malice

At the start of any angulotl’s turn, you can spend Malice to activate one of the following features.

Angulotl Cleaver (Level 1 Minion Ambusher)

Size 1S, Angulotl, Humanoid (EV 3 for 4 minions)
M 0; A +2; R 0; I +1; P 0
Speed 6 (climb, swim)
Immunity: poison 2
With Captain: +1 damage bonus to strikes
Stamina 4

Angulotl Dart (Level 1 Minion Artillery)

Size 1S, Angulotl, Humanoid (EV 3 for 4 minions)
M 0; A +2; R +1; I 0; P 0
Speed 5 (climb, swim)
Immunity: poison 2
With Captain: +4 bonus to ranged distance
Stamina 3

Angulotl Pollywog (Level 1 Minion Harrier)

Size 1S, Angulotl (EV 3 for 4 minions)
M 0; A +2; R –2; I –2; P 0
Speed 6 (climb, swim)
Immunity: poison 2
With Captain: +2 bonus to speed
Stamina 4

Clawfish (Level 1 Minion Brute)

Size 1S, Angulotl, Animal (EV 3 for 4 minions)
M 0; A +2; R –3; I –2; P +1
Speed 5 (climb, swim)
Immunity: lightning 3, poison 2
With Captain: Gain an edge on strikes
Stamina 5

Angulotl Needler (Level 1 Horde Artillery)

Size 1S, Angulotl, Humanoid (EV 3)
M 0; A +2; R +1; I 0; P –1
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 10

Angulotl Slink (Level 1 Horde Ambusher)

Size 1S, Angulotl, Humanoid (EV 3)
M +1; A +2; R 0; I 0; P 0
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 15

Angulotl Wave (Level 1 Horde Controller)

Size 1S, Angulotl, Humanoid (EV 3)
M 0; A 0; R 0; I +2; P +2
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 10

Angulotl Daybringer (Level 1 Leader)

Size 1M, Angulotl, Humanoid (EV 12)
M +3; A +2; R 0; I +2; P 0
Speed 5 (climb, swim); Stability 1
Immunity: poison 3
Stamina 80

Animals

Animal Traits

Mobility Traits
Defensive Traits
Offensive Traits
Supernatural Traits

Animal (Level 1 Elite Harrier)

Size 1M, Animal (EV 12)
M 0; A +2; R –2; I +1; P –2
Speed 6
Stamina 60

Animal Swarm (Level 1 Elite Hexer)

Size 2, Animal, Swarm (EV 12)
M –2; A +1; R –3; I +2; P –3
Speed 5; Stability 1
Stamina 40

Big Animal A (Level 1 Elite Mount)

Size 2, Animal (EV 12)
M +1; A +2; R –2; I +1; P –2
Speed 6; Stability 1
Stamina 60

Big Animal B (Level 2 Elite Mount)

Size 3, Animal (EV 16)
M +2; A +1; R –1; I +1; P 0
Speed 6; Stability 3
Stamina 80

Predator A (Level 1 Elite Brute)

Size 2, Animal (EV 12)
M +1; A +2; R –2; I +1; P +1
Speed 5
Stamina 80

Predator B (Level 3 Elite Brute)

Size 3, Animal (EV 16)
M +2; A +1; R –1; I +1; P 0
Speed 5; Stability 2
Stamina 100

Arixx

Arixx Malice

At the start of an arixx’s turn, you can spend Malice to activate one of the following features.

Arixx (Level 1 Solo)

Size 2, Arixx, Beast (EV 36)
M +3; A +1; R –3; I +1; P –4
Speed 5 (burrow); Stability 2
Stamina 200

Ashen Hoarder

Ashen Hoarder Malice

At the start of an ashen hoarder’s turn, you can spend Malice to activate one of the following features.

Ashen Hoarder (Level 4 Solo)

Size 3, Construct, Undead (EV 72)
M +4; A –1; R –2; I 0; P –5
Speed 8 (burrow); Stability 3
Weakness: holy 5
Stamina 350

Basilisks

Restorative Salve: After a basilisk dies, a character can make a Reason test to claim oil from the basilisk’s mouth, which can be used to create a special salve. One dose of salve can be applied to a petrified creature as a main action, and 1 minute after the salve is applied, that creature is no longer petrified.

Basilisk Malice

At the start of any basilisk’s turn, you can spend Malice to activate one of the following features.

Basilisk (Level 1 Elite Brute)

Size 2, Basilisk, Beast (EV 12)
M +2; A 0; R –3; I –1; P –1
Speed 8; Stability 2
Immunity: poison 4
Stamina 80

Basilisk Tonguesnapper (Level 1 Elite Hexer)

Size 2, Basilisk, Beast (EV 12)
M +1; A +2; R –3; I –1; P –1
Speed 8; Stability 2
Immunity: acid 2, poison 2
Stamina 40

Bredbeddle

Bredbeddle Malice

At the start of a bredbeddle’s turn, you can spend Malice to activate one of the following features.

Bredbeddle (Level 3 Solo)

Size 2, Bredbeddle, Giant (EV 60)
M +3; A 0; R –3; I +2; P +2
Speed 5; Stability 4
Stamina 300

Bugbears

Bugbear Malice

At the start of any bugbear’s turn, you can spend Malice to activate one of the following features.

Bugbear Channeler (Level 2 Elite Controller)

Size 1L, Bugbear, Fey, Goblin, Humanoid (EV 16)
M +1; A +1; R +2; I +2; P +2
Speed 5
Stamina 60

Bugbear Commander (Level 2 Elite Support)

Size 1L, Bugbear, Fey, Goblin, Humanoid (EV 16)
M +2; A +1; R +2; I 0; P 0
Speed 5
Stamina 80

Bugbear Roughneck (Level 2 Elite Brute)

Size 1L, Bugbear, Fey, Goblin, Humanoid (EV 16)
M +2; A +2; R 0; I 0; P 0
Speed 6
Stamina 109

Bugbear Sneak (Level 2 Elite Ambusher)

Size 1L, Bugbear, Fey, Goblin, Humanoid (EV 16)
M +2; A +2; R 0; I 0; P 0
Speed 7
Stamina 80

Bugbear Knightmare (Level 8 Minion Hexer)

Size 1L, Bugbear, Fey, Goblin, Humanoid (EV 10 for 4 minions)
M +4; A +3; R +1; I +1; P +4
Speed 5; Stability 2
With Captain: Gain an edge on strikes
Stamina 12

Bugbear Mob (Level 5 Minion Brute)

Size 3, Bugbear, Fey, Goblin, Humanoid (EV 7 for 4 minions)
M +3; A –1; R 0; I +1; P 0
Speed 6; Stability 2
With Captain: +2 damage bonus to strikes
Stamina 10

Bugbear Snare (Level 5 Minion Ambusher)

Size 1L, Bugbear, Fey, Goblin, Humanoid (EV 7 for 4 minions)
M +2; A +3; R 0; I 0; P +1
Speed 6; Stability 2
With Captain: +3 bonus to speed
Stamina 9

Chimera

Chimera Malice

At the start of a chimera’s turn, you can spend Malice to activate one of the following features.

Chimera (Level 3 Solo)

Size 2, Beast, Chimera (EV 60)
M +3; A +2; R –2; I +1; P 0
Speed 10 (fly); Stability 1
Immunity: fire 6
Stamina 300

Demons

Demon Malice

At the start of any demon’s turn, you can spend Malice to activate one of the following features.

At the start of any level 4 or higher demon’s turn, you can spend Malice to activate one of the following features.

At the start of any level 7 or higher demon’s turn, you can spend Malice to activate one of the following features.

At the start of any level 10 or higher demon’s turn, you can spend Malice to activate one of the following features.

Ensnarer (Level 1 Minion Brute)

Size 1M, Abyssal, Demon (EV 3 for 4 minions)
M +2; A 0; R –1; I –1; P –1
Speed 5
Weakness: holy 3
With Captain: +2 bonus to melee distance
Stamina 5

Frenzied (Level 1 Minion Harrier)

Size 1M, Abyssal, Demon (EV 3 for 4 minions)
M 0; A +2; R –1; I –1; P –1
Speed 6
Weakness: holy 3
With Captain: +2 bonus to speed
Stamina 4

Pitling (Level 1 Minion Artillery)

Size 1T, Abyssal, Demon (EV 3 for 4 minions)
M –2; A +2; R –2; I –2; P –2
Speed 5 (fly)
Weakness: holy 3
With Captain: +2 bonus to speed
Stamina 3

Bendrak (Level 2 Horde Hexer)

Size 1L, Abyssal, Demon (EV 4)
M 0; A +1; R 0; I 0; P +2
Speed 5
Weakness: holy 3
Stamina 15

Muceron (Level 3 Horde Brute)

Size 1M, Abyssal, Demon (EV 5)
M +2; A +2; R 0; I 0; P +1
Speed 5
Weakness: holy 3
Stamina 30

Remasch (Level 2 Horde Ambusher)

Size 1S, Abyssal, Demon (EV 4)
M 0; A +2; R 0; I 0; P +2
Speed 5 (teleport)
Weakness: holy 3
Stamina 20

Ruinant (Level 1 Horde Harrier)

Size 1M, Abyssal, Demon (EV 3)
M 0; A +2; R 0; I 0; P +1
Speed 6
Weakness: holy 3
Stamina 15

Torlas (Level 1 Horde Controller)

Size 1S, Abyssal, Demon (EV 3)
M 0; A +1; R 0; I 0; P +2
Speed 5
Weakness: holy 3
Stamina 10

Chorogaunt (Level 3 Leader)

Size 1L, Abyssal, Demon (EV 20)
M +2; A +2; R +2; I +2; P +3
Speed 5; Stability 2
Weakness: holy 5
Stamina 120

Grulqin (Level 4 Minion Brute)

Size 1L, Abyssal, Demon (EV 6 for 4 minions)
M +3; A +2; R –1; I –1; P –1
Speed 8; Stability 1
Weakness: holy 5
With Captain: +2 damage bonus to strikes
Stamina 9

Orliq (Level 4 Minion Harrier)

Size 1T, Abyssal, Demon (EV 6 for 4 minions)
M –1; A +3; R +1; I 0; P –1
Speed 6 (fly)
Weakness: holy 5
With Captain: +2 bonus to speed
Stamina 8

Wobalas (Level 4 Minion Artillery)

Size 1M, Abyssal, Demon (EV 6 for 4 minions)
M +1; A +3; R +1; I +2; P +1
Speed 6
Weakness: holy 5
With Captain: +2 damage bonus to strikes
Stamina 7

Bale Eye (Level 5 Horde Hexer)

Size 4, Abyssal, Demon (EV 7)
M 0; A 0; R +3; I +3; P +3
Speed 6 (fly); Stability 2
Weakness: holy 5
Stamina 30

Fangling (Level 4 Horde Harrier)

Size 1L, Abyssal, Demon (EV 6)
M +3; A +2; R 0; I 0; P 0
Speed 8
Weakness: holy 5
Stamina 30

Fiktin (Level 5 Horde Ambusher)

Size 1M, Abyssal, Demon (EV 7)
M +2; A +2; R +2; I +1; P +3
Speed 6
Weakness: holy 5
Stamina 35

Gunge (Level 4 Horde Controller)

Size 3, Abyssal, Demon (EV 6)
M +3; A +2; R +1; I +2; P –1
Speed 6
Weakness: holy 5
Stamina 25

Tormenauk (Level 6 Horde Brute)

Size 2, Abyssal, Demon (EV 8)
M +3; A 0; R +2; I +1; P +2
Speed 6; Stability 2
Weakness: holy 5
Stamina 45

Lumbering Egress (Level 6 Leader)

Size 3, Abyssal, Demon (EV 32)
M +4; A –1; R +1; I +2; P +2
Speed 6; Stability 3
Weakness: holy 5
Stamina 180

Soulraker Scout (Level 7 Minion Harrier)

Size 1M, Abyssal, Demon, Soulraker (EV 9 for 4 minions)
M +2; A +4; R +1; I 0; P –1
Speed 7 (fly)
Weakness: holy 5
With Captain: Gain an edge on strikes
Stamina 12

Soulraker Soldier (Level 7 Minion Brute)

Size 2, Abyssal, Demon, Soulraker (EV 9 for 4 minions)
M +4; A +2; R –1; I –1; P –1
Speed 6; Stability 2
Weakness: holy 5
With Captain: Gain an edge on strikes
Stamina 13

Soulraker Stinger (Level 7 Minion Artillery)

Size 1M, Abyssal, Demon, Soulraker (EV 9 for 4 minions)
M 0; A –1; R +4; I +4; P 0
Speed 6 (climb)
Weakness: holy 5
With Captain: Gain an edge on strikes
Stamina 10

Blight Phage (Level 7 Horde Controller)

Size 3, Abyssal, Demon (EV 9)
M 0; A 0; R +4; I +2; P +4
Speed 6
Weakness: holy 5
Stamina 40

Chimeron (Level 9 Horde Brute)

Size 3, Abyssal, Demon (EV 9)
M +4; A 0; R +2; I +1; P +2
Speed 6; Stability 2
Weakness: holy 5
Stamina 90

Styrich (Level 8 Horde Hexer)

Size 1L, Abyssal, Demon (EV 10)
M +2; A +4; R 0; I +2; P 0
Speed 6; Stability 1
Weakness: holy 5
Stamina 45

Soulraker Praetorian (Level 7 Horde Harrier)

Size 1L, Abyssal, Demon, Soulraker (EV 9)
M +2; A +4; R 0; I +2; P 0
Speed 8
Weakness: holy 5
Stamina 45

Soulraker Handmaiden (Level 8 Horde Ambusher)

Size 1M, Abyssal, Demon, Soulraker (EV 10)
M +3; A 0; R +2; I +2; P +4
Speed 0
Weakness: holy 5
Stamina 50

Soulraker Hivequeen (Level 9 Leader)

Size 5, Abyssal, Demon, Soulraker (EV 44)
M +5; A –1; R +3; I +3; P +2
Speed 6 (fly); Stability 2
Weakness: holy 5
Stamina 240

Optacus (Level 10 Minion Artillery)

Size 1S, Abyssal, Demon (EV 12 for 4 minions)
M +1; A +3; R +1; I +5; P +1
Speed 6 (climb)
Weakness: holy 5
With Captain: +4 bonus to speed
Stamina 14

Tyburaki (Level 10 Minion Harrier)

Size 2, Abyssal, Demon (EV 12 for 4 minions)
M +2; A +5; R 0; I +3; P –1
Speed 8 (swim)
Weakness: holy 5
With Captain: +4 damage bonus to strikes
Stamina 15

Unguloid (Level 10 Minion Brute)

Size 2, Abyssal, Demon (EV 12 for 4 minions)
M +5; A +5; R –1; I –1; P –1
Speed 8; Stability 3
Weakness: holy 5
With Captain: Have a double edge on strikes
Stamina 17

Izyak (Level 10 Horde Controller)

Size 2, Abyssal, Demon (EV 12)
M 0; A 0; R +5; I +2; P +4
Speed 6 (teleport)
Weakness: holy 5
Stamina 55

Vicisitator (Level 10 Horde Harrier)

Size 1M, Abyssal, Demon (EV 12)
M +4; A +5; R –1; I –2; P –3
Speed 9
Weakness: holy 5
Stamina 60

Aurumvas (Level 10 Leader)

Size 3, Abyssal, Demon (EV 48)
M +5; A +2; R +5; I +3; P +5
Speed 8 (fly); Stability 2
Weakness: holy 5
Stamina 260

Devils

Devil Malice

At the start of any devil’s turn, you can spend Malice to activate one of the following features.

Devil Clerk (Level 5 Minion Brute)

Size 1M, Devil, Infernal (EV 7 for 4 minions)
M +3; A 0; R +1; I +1; P +2
Speed 6
Immunity: fire 5
With Captain: +2 damage bonus to strikes
Stamina 10

Devil Notary (Level 5 Minion Hexer)

Size 1M, Devil, Infernal (EV 7 for 4 minions)
M 0; A +1; R +3; I +1; P +2
Speed 6
Immunity: fire 5
With Captain: +5 bonus to ranged distance
Stamina 8

Devil Scrivener (Level 5 Minion Harrier)

Size 1M, Devil, Infernal (EV 7 for 4 minions)
M 0; A +3; R +1; I +1; P +2
Speed 6 (fly)
Immunity: fire 5
With Captain: +3 bonus to speed
Stamina 9

Devil Adjudicator (Level 6 Elite Controller)

Size 1M, Devil, Infernal (EV 32)
M 0; A +1; R +2; I +1; P +3
Speed 6 (fly); Stability 1
Immunity: fire 5
Stamina 140

Devil Jurist (Level 5 Elite Artillery)

Size 1M, Devil, Infernal (EV 28)
M 0; A +2; R +1; I +1; P +3
Speed 6 (fly)
Immunity: fire 5
Stamina 120

Devil Legate (Level 5 Elite Defender)

Size 1M, Devil, Infernal (EV 28)
M +3; A +1; R 0; I +1; P +2
Speed 6; Stability 2
Immunity: fire 5
Stamina 160

Devil Magistrate (Level 6 Elite Harrier)

Size 1M, Devil, Infernal (EV 32)
M +1; A +3; R 0; I +1; P +2
Speed 7
Immunity: fire 5
Stamina 160

Devil High Judge (Level 6 Leader)

Size 1M, Devil, Infernal (EV 32)
M +1; A +3; R 0; I +1; P +2
Speed 7 (fly); Stability 2
Immunity: fire 5
Stamina 181

Draconians

Draconian Malice

At the start of any draconian’s turn, you can spend Malice to activate one of the following features.

Aeolyxria the Uncanny (Level 6 Elite Controller)

Size 1M, Draconian, Dragon, Humanoid (EV 32)
M –1; A +2; R +2; I +3; P +1
Speed 5 (fly); Stability 2
Immunity: poison 6
Stamina 140

Locratix the Morningstar (Level 6 Elite Harrier)

Size 1M, Draconian, Dragon, Humanoid (EV 32)
M +1; A +3; R +1; I +2; P +2
Speed 8 (fly); Stability 2
Immunity: acid 6
Stamina 160

Lydixavus the Deadeye (Level 6 Elite Artillery)

Size 1M, Draconian, Dragon, Humanoid (EV 32)
M –1; A +3; R +3; I +3; P +1
Speed 5 (fly); Stability 2
Immunity: cold 6
Stamina 140

Myxovidan the Sintaker (Level 6 Elite Hexer)

Size 1M, Draconian, Dragon, Humanoid (EV 32)
M –1; A +3; R +2; I +2; P +1
Speed 5 (fly); Stability 2
Immunity: corruption 6
Stamina 140

Phrrygalax the Subduer (Level 6 Elite Brute)

Size 1L, Draconian, Dragon, Humanoid (EV 32)
M +3; A +2; R 0; I 0; P +3
Speed 5 (fly); Stability 3
Immunity: fire 6
Stamina 180

Dorzinuuth the Base (Level 6 Leader)

Size 2, Draconian, Dragon, Humanoid (EV 32)
M +4; A +1; R +1; I +2; P +3
Speed 5 (fly, hover); Stability 3
Immunity: lightning 6
Stamina 180

Dragons

Thorn Dragon (Level 2 Solo)

Size 3, Dragon, Elemental (EV 48)
M +2; A +3; R –1; I +1; P +2
Speed 8 (fly); Stability 6
Immunity: poison 5
Stamina 250

Thorn Dragon Malice

At the start of a thorn dragon’s turn, you can spend Malice to activate one of the following features.

Gloom Dragon (Level 4 Solo)

Size 4, Dragon, Elemental (EV 72)
M +2; A +4; R +1; I +3; P +4
Speed 8 (fly, hover); Stability 2
Immunity: psychic 5
Stamina 350

Gloom Dragon Malice

At the start of a gloom dragon’s turn, you can spend Malice to activate one of the following features.

Crucible Dragon (Level 6 Solo)

Size 4, Dragon, Elemental (EV 96)
M +4; A –1; R +3; I +3; P +2
Speed 8; Stability 6
Immunity: fire 6
Stamina 450

Crucible Dragon Malice

At the start of a crucible dragon’s turn, you can spend Malice to activate one of the following features.

Omen Dragon (Level 8 Solo)

Size 5, Dragon, Elemental (EV 120)
M +3; A +4; R +2; I +3; P +5
Speed 10 (fly); Stability 6
Immunity: corruption 6
Stamina 550

Omen Dragon Malice

At the start of an omen dragon’s turn, you can spend Malice to activate one of the following features.

Meteor Dragon (Level 10 Solo)

Size 3, Dragon, Elemental (EV 144)
M +5; A +5; R +3; I +3; P +5
Speed 15 (fly); Stability 6
Stamina 650

Meteor Dragon Malice

At the start of a meteor dragon’s turn, you can spend Malice to activate one of the following features.

Dwarves

Dwarf Malice

At the start of any dwarf’s turn, you can spend Malice to activate one of the following features.

Dwarf Axethrower (Level 1 Minion Defender)

Size 1M, Dwarf, Humanoid (EV 3 for 4 minions)
M +1; A 0; R 0; I +2; P 0
Speed 5; Stability 2
With Captain: +2 bonus to Stamina
Stamina 7

Dwarf Catchpole (Level 1 Minion Brute)

Size 1M, Dwarf, Humanoid (EV 3 for 4 minions)
M +2; A 0; R 0; I 0; P 0
Speed 5; Stability 2
With Captain: +2 bonus to Stamina
Stamina 7

Dwarf Driver (Level 1 Minion Harrier)

Size 1M, Dwarf, Humanoid (EV 3 for 4 minions)
M +2; A +1; R 0; I 0; P 0
Speed 7; Stability 1
With Captain: +2 bonus to Stamina
Stamina 6

Dwarf Hunter (Level 1 Minion Support)

Size 1M, Dwarf, Humanoid (EV 3 for 4 minions)
M +1; A +2; R 0; I 0; P 0
Speed 5; Stability 1
With Captain: +2 bonus to Stamina
Stamina 6

Dwarf Gunner (Level 1 Platoon Artillery)

Size 1M, Dwarf, Humanoid (EV 6)
M 0; A +2; R 0; I +1; P 0
Speed 5; Stability 1
Stamina 26

Dwarf Launcher (Level 1 Platoon Hexer)

Size 1M, Dwarf, Humanoid (EV 8)
M +1; A 0; R 0; I +2; P 0
Speed 5; Stability 3
Stamina 39

Dwarf Reel Winch (Level 1 Platoon Support)

Size 1M, Dwarf, Humanoid (EV 6)
M 0; A +2; R 0; I +1; P 0
Speed 5; Stability 2
Stamina 36

Dwarf Shieldwall (Level 3 Platoon Defender)

Size 1M, Dwarf, Humanoid (EV 10)
M +2; A 0; R 0; I 0; P +1
Speed 5; Stability 4
Stamina 72

Dwarf Stone Whisperer (Level 3 Platoon Controller)

Size 1M, Dwarf, Humanoid (EV 10)
M +1; A 0; R +2; I +2; P 0
Speed 5 (burrow); Stability 2
Stamina 52

Dwarf Trapper (Level 1 Platoon Harrier)

Size 1M, Dwarf, Humanoid (EV 6)
M 0; A +2; R 0; I +1; P 0
Speed 7; Stability 2
Stamina 36

Dwarf Warden (Level 2 Platoon Brute)

Size 1M, Dwarf, Humanoid (EV 8)
M +2; A 0; R 0; I +1; P 0
Speed 5; Stability 3
Stamina 59

Dwarf Marauder (Level 3 Leader)

Size 1M, Dwarf, Humanoid (EV 20)
M +3; A 0; R +2; I +1; P 0
Speed 5; Stability 4
Stamina 132

Servitor War Walker (Level 1 Elite Mount)

Size 3, Dwarf, Humanoid (EV 12)
M +2; A 0; R –2; I 0; P –2
Speed 8 (climb); Stability 2
Stamina 60

Elementals

Elemental Malice

At the start of any elemental’s turn, you can spend Malice to activate one of the following features.

Crux of Fire (Level 3 Elite Artillery)

Size 1T, Elemental (EV 20)
M –1; A +2; R 0; I +1; P +2
Speed 6
Immunity: fire 5
Stamina 80

Essence of Storms (Level 3 Elite Harrier)

Size 1S, Elemental (EV 20)
M +1; A +2; R –1; I 0; P +2
Speed 8 (fly)
Immunity: lightning 5
Stamina 100

Essence of Tides (Level 3 Elite Controller)

Size 1M, Elemental (EV 20)
M +2; A 0; R +1; I –1; P +2
Speed 7 (swim); Stability 1
Immunity: cold 5
Stamina 80

Field of Growth (Level 3 Elite Controller)

Size 3, Elemental (EV 28)
M +2; A 0; R 0; I +2; P +2
Speed 8 (climb); Stability 2
Immunity: poison 5
Stamina 120

Force of Earth (Level 3 Elite Brute)

Size 2, Elemental (EV 20)
M +2; A –1; R 0; I +1; P +2
Speed 5 (burrow); Stability 2
Stamina 132

Elves, High

High Elf Malice

At the start of any high elf’s turn, you can spend Malice to activate one of the following features.

Elemental Mote (Level 1 Minion Hexer)

Size 1T, Elemental, High Elf, Soulless (EV 3 for 4 minions)
M 0; A 0; R 0; I 0; P +2
Speed 5 (fly)
With Captain: +2 bonus to speed
Stamina 3

High Elf Dawn Mage (Level 1 Minion Controller)

Size 1M, Fey, High Elf, Humanoid (EV 3 for 4 minions)
M 0; A 0; R +2; I –1; P +1
Speed 5
With Captain: +5 bonus to ranged distance
Stamina 3

High Elf Quiver (Level 1 Minion Artillery)

Size 1M, Fey, High Elf, Humanoid (EV 3 for 4 minions)
M 0; A +2; R +1; I 0; P 0
Speed 5
With Captain: +5 bonus to ranged distance
Stamina 3

Soot Crow (Level 1 Minion Harrier)

Size 1T, Elemental, High Elf (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P +1
Speed 7 (fly)
With Captain: Gain an edge on strikes
Stamina 4

Brambleguard (Level 2 Platoon Defender)

Size 2, Elemental, High Elf (EV 8)
M +2; A 0; R 0; I 0; P +2
Speed 4; Stability 3
Stamina 59

High Elf Bloodletter (Level 1 Platoon Ambusher)

Size 1M, Fey, High Elf, Humanoid (EV 6)
M 0; A +2; R 0; I +1; P 0
Speed 7
Stamina 30

High Elf Deathtouch (Level 2 Platoon Artillery)

Size 1M, Fey, High Elf, Humanoid (EV 8)
M +2; A 0; R +1; I 0; P +1
Speed 5
Stamina 30

High Elf Orbweaver (Level 3 Platoon Hexer)

Size 1M, Fey, High Elf, Humanoid (EV 10)
M 0; A 0; R +2; I +2; P +2
Speed 5
Stamina 40

High Elf Palinode (Level 1 Platoon Support)

Size 1M, Fey, High Elf, Humanoid (EV 6)
M 0; A 0; R 0; I +2; P +1
Speed 5
Immunity: psychic 5
Stamina 30

High Elf Wyrd (Level 3 Platoon Controller)

Size 1M, Fey, High Elf, Humanoid (EV 10)
M 0; A +1; R +2; I –1; P +2
Speed 5
Immunity: psychic 5
Stamina 40

High Elf Zephyr (Level 1 Platoon Harrier)

Size 1M, Fey, High Elf, Humanoid (EV 6)
M 0; A +2; R 0; I 0; P +1
Speed 7
Stamina 30

High Elf Ordinator (Level 3 Leader)

Size 1M, Fey, High Elf, Humanoid (EV 20)
M 0; A +2; R +3; I +2; P +3
Speed 5 (fly)
Stamina 120

Ceramic Horse (Level 1 Platoon Mount)

Size 2, Elemental, High Elf (EV 6)
M +2; A +2; R 0; I 0; P +1
Speed 10; Stability 2
Stamina 30

Elves, Shadow

Shadow Elf Malice

At the start of any shadow elf’s turn, you can spend Malice to activate one of the following features.

Shadow Elf Cloak (Level 4 Minion Harrier)

Size 1M, Fey, Humanoid, Shadow Elf (EV 6 for 4 minions)
M +3; A +1; R 0; I 0; P 0
Speed 8 (climb)
With Captain: +2 bonus to speed
Stamina 8

Shadow Elf Dusk Mage (Level 4 Minion Hexer)

Size 1M, Fey, Humanoid, Shadow Elf (EV 6 for 4 minions)
M 0; A +3; R +2; I 0; P 0
Speed 5 (climb)
With Captain: Gain an edge on strikes
Stamina 7

Shadow Elf Sniper (Level 4 Minion Artillery)

Size 1M, Fey, Humanoid, Shadow Elf (EV 6 for 4 minions)
M +1; A +3; R 0; I 0; P 0
Speed 5 (climb)
With Captain: +2 damage bonus to strikes
Stamina 7

Shadow Elf Nightstrike (Level 4 Minion Ambusher)

Size 1M, Fey, Humanoid, Shadow Elf (EV 6 for 4 minions)
M +1; A +3; R 0; I +1; P 0
Speed 5 (climb)
With Captain: Gain an edge on strikes
Stamina 8

Shadow Elf Assassin (Level 6 Platoon Artillery)

Size 1M, Fey, Humanoid, Shadow Elf (EV 16)
M 0; A +3; R +2; I +1; P +1
Speed 5 (climb)
Stamina 70

Shadow Elf Duskcaller (Level 5 Platoon Controller)

Size 1M, Fey, Humanoid, Shadow Elf (EV 14)
M 0; A +3; R +3; I +2; P +1
Speed 5 (climb)
Stamina 60

Shadow Elf Knightfell (Level 4 Platoon Defender)

Size 1M, Fey, Humanoid, Shadow Elf (EV 12)
M 0; A +2; R 0; I +3; P +2
Speed 5 (climb)
Stamina 70

Shadow Elf Luminator (Level 4 Platoon Support)

Size 1M, Fey, Humanoid, Shadow Elf (EV 12)
M 0; A +1; R +1; I +3; P +2
Speed 5 (climb)
Stamina 60

Shadow Elf Moondancer (Level 5 Platoon Harrier)

Size 1M, Fey, Humanoid, Shadow Elf (EV 14)
M +1; A +3; R +1; I +2; P 0
Speed 7 (climb)
Stamina 70

Shadow Elf Mournblade (Level 6 Platoon Ambusher)

Size 1M, Fey, Humanoid, Shadow Elf (EV 16)
M +2; A +3; R +1; I +2; P 0
Speed 5 (climb)
Stamina 80

Shadow Elf Noctis Mage (Level 6 Platoon Hexer)

Size 1M, Fey, Humanoid, Shadow Elf (EV 16)
M 0; A +2; R +3; I +1; P +1
Speed 5 (climb)
Stamina 70

Shadow Elf Panther (Level 4 Platoon Brute)

Size 1M, Fey, Humanoid, Shadow Elf (EV 12)
M +3; A +2; R –1; I +1; P +1
Speed 5 (climb)
Stamina 70

Shadow Elf Eclipse (Level 6 Leader)

Size 1M, Fey, Humanoid, Shadow Elf (EV 32)
M +4; A +3; R +2; I +1; P +2
Speed 6 (climb); Stability 1
Stamina 180

Brush Stalker (Level 4 Platoon Mount)

Size 2, Animal, Fey, Shadow Elf (EV 12)
M +3; A +2; R –1; I +1; P +1
Speed 8; Stability 3
Stamina 60

Elves, Wode

Wode Elf Malice

At the start of any wode elf’s turn, you can spend Malice to activate one of the following features.

Wode Elf Lookout (Level 1 Minion Support)

Size 1M, Fey, Humanoid, Wode Elf (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P +1
Speed 7 (climb)
With Captain: +2 bonus to speed
Stamina 4

Wode Elf Runner (Level 1 Minion Harrier)

Size 1M, Fey, Humanoid, Wode Elf (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P +1
Speed 7
With Captain: Gain an edge on strikes
Stamina 4

Wode Elf Scout (Level 1 Minion Ambusher)

Size 1M, Fey, Humanoid, Wode Elf (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P +1
Speed 10
With Captain: Gain an edge on strikes
Stamina 4

Wode Elf Yeoman (Level 1 Minion Artillery)

Size 1M, Fey, Humanoid, Wode Elf (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P +1
Speed 7
With Captain: +1 damage bonus to strikes
Stamina 3

Wode Elf Chirurgeon (Level 2 Platoon Harrier)

Size 1M, Fey, Humanoid, Wode Elf (EV 8)
M +1; A +2; R 0; I 0; P +1
Speed 7 (climb)
Stamina 40

Wode Elf Druid (Level 2 Platoon Controller)

Size 1M, Fey, Humanoid, Wode Elf (EV 8)
M 0; A +1; R 0; I 0; P +2
Speed 7 (climb)
Stamina 30

Wode Elf Green Seer (Level 1 Platoon Hexer)

Size 1M, Fey, Humanoid, Wode Elf (EV 6)
M 0; A +1; R 0; I +2; P +1
Speed 7
Stamina 20

Wode Elf Greenskeeper (Level 1 Platoon Defender)

Size 1M, Fey, Humanoid, Wode Elf (EV 6)
M 0; A +2; R 0; I 0; P +1
Speed 7
Stamina 40

Wode Elf Guerrilla (Level 3 Platoon Ambusher)

Size 1M, Fey, Humanoid, Wode Elf (EV 10)
M 0; A +2; R 0; I 0; P +1
Speed 7 (teleport)
Stamina 50

Wode Elf Gweiadur (Level 3 Platoon Artillery)

Size 1M, Fey, Humanoid, Wode Elf (EV 10)
M 0; A +2; R 0; I +1; P 0
Speed 7 (climb)
Stamina 40

Wode Elf Sentry (Level 1 Platoon Support)

Size 1M, Fey, Humanoid, Wode Elf (EV 6)
M 0; A +2; R 0; I 0; P +1
Speed 7
Stamina 30

Wode Elf Warleader (Level 3 Leader)

Size 1M, Fey, Humanoid, Wode Elf (EV 20)
M +2; A +3; R +2; I +2; P +2
Speed 7 (teleport); Stability 2
Stamina 120

Wodenelg (Level 1 Platoon Mount)

Size 2, Plant, Wode Elf (EV 6)
M +2; A +1; R –1; I 0; P –1
Speed 10; Stability 1
Stamina 30

Fossil Cryptic

Fossil Cryptic Malice

At the start of a fossil cryptic’s turn, you can spend Malice to activate one of the following features.

Fossil Cryptic (Level 2 Solo)

Size 1L, Elemental (EV 48)
M +3; A +2; R +1; I +1; P 0
Speed 8 (burrow); Stability 3
Stamina 250

Giants

Giant Malice

At the start of any giant’s turn, you can spend Malice to activate one of the following features.

Fire Giant Fireballer (Level 9 Minion Harrier)

Size 4, Fire Giant, Giant (EV 11 for 4 minions)
M +4; A +2; R 0; I +2; P +1
Speed 7; Stability 5
Immunity: fire 9
With Captain: +3 bonus to speed
Stamina 13

Frost Giant Snowblaster (Level 8 Minion Artillery)

Size 4, Frost Giant, Giant (EV 10 for 4 minions)
M +3; A –1; R –1; I +4; P +2
Speed 7; Stability 5
Immunity: cold 8
With Captain: +3 damage bonus to strikes
Stamina 12

Hill Giant Mosstooth (Level 7 Minion Brute)

Size 4, Giant, Hill Giant (EV 9 for 4 minions)
M +4; A –1; R –1; I –1; P –1
Speed 6 (climb); Stability 5
Immunity: damage 3
With Captain: +3 damage bonus to strikes
Stamina 13

Sand Stone Giant (Level 8 Minion Controller)

Size 4, Giant, Stone Giant (EV 10 for 4 minions)
M +4; A +2; R 0; I +3; P 0
Speed 7 (burrow); Stability 10
With Captain: +6 bonus to Stamina
Stamina 14

Basalt Stone Giant (Level 8 Elite Controller)

Size 4, Giant, Stone Giant (EV 40)
M +4; A +2; R +1; I +2; P +1
Speed 7 (burrow); Stability 10
Stamina 207

Fire Giant Lightbearer (Level 9 Elite Support)

Size 4, Fire Giant, Giant (EV 44)
M +4; A +2; R 0; I +4; P +1
Speed 8; Stability 5
Immunity: fire 9
Stamina 200

Fire Giant Red Fist (Level 9 Elite Brute)

Size 4, Fire Giant, Giant (EV 44)
M +4; A +2; R 0; I +2; P +1
Speed 8; Stability 5
Immunity: fire 9
Stamina 240

Frost Giant Storm Hurler (Level 8 Elite Artillery)

Size 4, Frost Giant, Giant (EV 40)
M +4; A –1; R 0; I 0; P 0
Speed 7; Stability 5
Immunity: cold 8
Stamina 180

Frost Giant Wind Sprinter (Level 8 Elite Harrier)

Size 4, Frost Giant, Giant (EV 40)
M +4; A +4; R –1; I 0; P 0
Speed 10; Stability 5
Immunity: cold 8
Stamina 200

Granite Stone Giant (Level 8 Elite Defender)

Size 4, Giant, Stone Giant (EV 40)
M +4; A +1; R +1; I +2; P +1
Speed 7 (burrow); Stability 10
Stamina 247

Hill Giant Clobberer (Level 7 Elite Brute)

Size 4, Giant, Hill Giant (EV 36)
M +4; A –1; R –1; I –1; P –1
Speed 6 (climb); Stability 5
Immunity: damage 3
Stamina 200

Marble Stone Giant (Level 8 Elite Hexer)

Size 4, Giant, Stone Giant (EV 40)
M +4; A +3; R 0; I +3; P 0
Speed 6 (burrow); Stability 10
Stamina 207

Fire Giant Chief (Level 9 Leader)

Size 5, Fire Giant, Giant (EV 44)
M +5; A +3; R 0; I +2; P +3
Speed 10; Stability 10
Immunity: fire 10
Stamina 240

Gnolls

Gnoll Malice

At the start of any gnoll’s turn, you can spend Malice to activate one of the following features.

Abyssal Hyena (Level 2 Minion Brute)

Size 1M, Abyssal, Animal, Gnoll (EV 4 for 4 minions)
M +2; A +1; R –3; I 0; P –2
Speed 8; Stability 1
With Captain: +2 bonus to speed
Stamina 7

Gnoll Chainflail (Level 2 Minion Artillery)

Size 1M, Abyssal, Gnoll (EV 4 for 4 minions)
M +2; A 0; R +1; I 0; P –2
Speed 5; Stability 1
With Captain: +1 damage bonus to strikes
Stamina 4

Gnoll Mage Mauler (Level 2 Minion Hexer)

Size 1M, Abyssal, Gnoll (EV 4 for 4 minions)
M +2; A +1; R –1; I 0; P 0
Speed 5; Stability 1
With Captain: +2 bonus to melee distance
Stamina 4

Gnoll Wildling (Level 2 Minion Harrier)

Size 1M, Abyssal, Gnoll (EV 4 for 4 minions)
M +1; A +2; R 0; I 0; P –2
Speed 7; Stability 1
With Captain: Gain an edge on strikes
Stamina 5

Gnoll Abyssal Archer (Level 2 Horde Artillery)

Size 1M, Abyssal, Gnoll (EV 4)
M 0; A +2; R +1; I 0; P –1
Speed 5; Stability 1
Stamina 15

Gnoll Abyssal Summoner (Level 2 Horde Support)

Size 1M, Abyssal, Gnoll (EV 4)
M +1; A 0; R 0; I +2; P +2
Speed 5; Stability 1
Stamina 20

Gnoll Bonesplitter (Level 2 Horde Brute)

Size 1L, Abyssal, Gnoll (EV 4)
M +2; A +1; R 0; I 0; P +1
Speed 5; Stability 1
Stamina 25

Gnoll Cackler (Level 2 Horde Hexer)

Size 1S, Abyssal, Gnoll (EV 4)
M 0; A 0; R +2; I +2; P +2
Speed 5; Stability 1
Stamina 15

Gnoll Marauder (Level 2 Horde Harrier)

Size 1M, Abyssal, Gnoll (EV 4)
M +1; A +1; R 0; I 0; P +1
Speed 7; Stability 1
Stamina 20

Tusker Demon (Level 2 Elite Brute)

Size 3, Abyssal, Demon, Gnoll (EV 16)
M +2; A –1; R –3; I 0; P –1
Speed 7; Stability 3
Stamina 100

Gnoll Carnage (Level 2 Leader)

Size 1M, Abyssal, Gnoll (EV 16)
M +3; A +3; R 0; I 0; P +3
Speed 5; Stability 1
Stamina 100

Goblins

Goblin Malice

At the start of any goblin’s turn, you can spend Malice to activate one of the following features.

Goblin Runner (Level 1 Minion Harrier)

Size 1S, Goblin, Humanoid (EV 3 for 4 minions)
M –2; A +2; R 0; I 0; P –1
Speed 6 (climb)
With Captain: Gain an edge on strikes
Stamina 4

Goblin Sniper (Level 1 Minion Artillery)

Size 1S, Goblin, Humanoid (EV 3 for 4 minions)
M –2; A +2; R 0; I 0; P –1
Speed 5 (climb)
With Captain: +5 bonus to ranged distance
Stamina 3

Goblin Spinecleaver (Level 1 Minion Brute)

Size 1S, Goblin, Humanoid (EV 3 for 4 minions)
M +2; A 0; R 0; I 0; P –1
Speed 5 (climb)
With Captain: +1 damage bonus to strikes
Stamina 5

Skitterling (Level 1 Minion Hexer)

Size 1T, Animal, Goblin (EV 3 for 4 minions)
M –5; A +2; R –4; I 0; P –2
Speed 5 (fly)
With Captain: +3 bonus to speed
Stamina 3

Goblin Assassin (Level 1 Horde Ambusher)

Size 1S, Goblin, Humanoid (EV 3)
M –2; A +2; R 0; I 0; P –2
Speed 6 (climb)
Stamina 15

Goblin Cursespitter (Level 1 Horde Hexer)

Size 1S, Goblin, Humanoid (EV 3)
M –2; A +1; R 0; I +2; P 0
Speed 5 (climb)
Stamina 10

Goblin Stinker (Level 1 Horde Controller)

Size 1S, Goblin, Humanoid (EV 3)
M –2; A +1; R 0; I 0; P +2
Speed 5 (climb)
Stamina 10

Goblin Underboss (Level 1 Horde Support)

Size 1S, Goblin, Humanoid (EV 3)
M –1; A +2; R 0; I 0; P +1
Speed 5 (climb)
Stamina 15

Goblin Warrior (Level 1 Horde Harrier)

Size 1S, Goblin, Humanoid (EV 3)
M –2; A +2; R 0; I 0; P –1
Speed 6 (climb)
Stamina 15

Goblin Monarch (Level 1 Leader)

Size 1S, Goblin, Humanoid (EV 12)
M 0; A +3; R +1; I 0; P +3
Speed 6 (climb); Stability 1
Stamina 80

War Spider (Level 1 Elite Mount)

Size 3, Animal, Goblin (EV 12)
M +2; A +1; R –4; I 0; P –3
Speed 7 (climb); Stability 2
Stamina 60

Worg (Level 1 Horde Mount)

Size 1L, Animal, Goblin (EV 3)
M +1; A +2; R –1; I 0; P –1
Speed 5; Stability 1
Stamina 15

Griffons

Griffon Malice

At the start of any griffon’s turn, you can spend Malice to activate one of the following features.

Griffon (Level 2 Elite Mount)

Size 2, Beast, Griffon (EV 16)
M +2; A +2; R –1; I +1; P +2
Speed 9 (fly); Stability 2
Stamina 80

Striped Condor Griffon (Level 2 Elite Brute)

Size 3, Beast, Griffon (EV 16)
M +2; A +2; R –1; I +2; P +1
Speed 7 (fly); Stability 3
Stamina 100

Hag

Hag Malice

At the start of a hag’s turn, you can spend Malice to activate one of the following features.

Wode Hag (Level 3 Solo)

Size 1L, Fey, Hag (EV 60)
M +2; A +1; R +1; I +3; P +3
Speed 5 (fly, hover); Stability 1
Stamina 300

Hobgoblins

Hobgoblin Malice

At the start of any hobgoblin’s turn, you can spend Malice to activate one of the following features.

Hobgoblin Brandbearer (Level 4 Minion Hexer)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 6 for 4 minions)
M 0; A +1; R +2; I 0; P +3
Speed 5
Immunity: fire 2
With Captain: Gain an edge on strikes
Stamina 7

Hobgoblin Lancer (Level 4 Minion Harrier)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 6 for 4 minions)
M +1; A +3; R 0; I +2; P 0
Speed 7
Immunity: fire 2
With Captain: +2 damage bonus to strikes
Stamina 8

Hobgoblin Recruit (Level 4 Minion Brute)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 6 for 4 minions)
M +3; A +2; R 0; I 0; P +1
Speed 5
Immunity: fire 2
With Captain: +4 bonus to Stamina
Stamina 9

Grilp (Level 4 Minion Ambusher)

Size 1T, Devil, Hobgoblin, Infernal (EV 6 for 4 minions)
M –1; A +3; R 0; I +1; P 0
Speed 7 (fly)
Immunity: fire 2
With Captain: +2 bonus to speed
Stamina 8

Hobgoblin Burning Witch (Level 4 Platoon Controller)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 12)
M 0; A +1; R +2; I +2; P +3
Speed 5 (teleport)
Immunity: fire 4
Stamina 50

Hobgoblin Death Captain (Level 4 Platoon Support)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 12)
M +3; A 0; R +1; I 0; P +2
Speed 5; Stability 2
Immunity: fire 4
Stamina 60

Hobgoblin Firerunner (Level 5 Platoon Harrier)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 14)
M +2; A +3; R +1; I +1; P 0
Speed 8
Immunity: fire 5
Stamina 70

Hobgoblin Grandguard (Level 6 Platoon Defender)

Size 2, Goblin, Hobgoblin, Humanoid, Infernal (EV 16)
M +3; A +2; R +3; I 0; P +2
Speed 4; Stability 4
Immunity: fire 6
Stamina 111

Hobgoblin Hell Trooper (Level 4 Platoon Brute)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 12)
M +3; A +2; R 0; I 0; P +1
Speed 5; Stability 2
Immunity: fire 4
Stamina 70

Hobgoblin Incendiarist (Level 5 Platoon Artillery)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 14)
M +1; A +3; R 0; I +2; P +1
Speed 5
Immunity: fire 5
Stamina 60

Hobgoblin Redglare (Level 6 Platoon Hexer)

Size 1L, Goblin, Hobgoblin, Humanoid, Infernal (EV 16)
M 0; A +2; R +2; I +3; P +3
Speed 5 (teleport); Stability 4
Immunity: fire 6
Stamina 70

Hobgoblin Smokebinder (Level 5 Platoon Ambusher)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 14)
M +1; A +3; R +2; I +1; P 0
Speed 7 (fly, hover)
Immunity: fire 5
Stamina 70

Hobgoblin War Mage (Level 5 Elite Controller)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 28)
M 0; A +2; R +3; I +2; P +2
Speed 5 (hover, teleport)
Immunity: fire 5
Stamina 120

Hobgoblin Bloodlord (Level 6 Leader)

Size 1M, Goblin, Hobgoblin, Humanoid, Infernal (EV 32)
M +4; A +2; R +2; I +3; P +3
Speed 6 (teleport); Stability 2
Immunity: fire 6
Stamina 180

Slaughter Demon (Level 4 Elite Brute)

Size 3, Abyssal, Demon, Hobgoblin (EV 24)
M +3; A 0; R –1; I +1; P 0
Speed 7 (burrow); Stability 3
Immunity: fire 5
Stamina 140

Humans

Human Malice

At the start of any human’s turn, you can spend Malice to activate one of the following features.

Human Apprentice Mage (Level 2 Minion Controller)

Size 1M, Human, Humanoid (EV 4 for 4 minions)
M 0; A +1; R 0; I 0; P +2
Speed 5
Immunity: corruption 2, psychic 2
With Captain: +5 bonus to ranged distance
Stamina 4

Human Archer (Level 1 Minion Artillery)

Size 1M, Human, Humanoid (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P 0
Speed 5
Immunity: corruption 1, psychic 1
With Captain: +5 bonus to ranged distance
Stamina 3

Human Death Acolyte (Level 1 Minion Hexer)

Size 1M, Human, Humanoid (EV 3 for 4 minions)
M 0; A +1; R 0; I 0; P +2
Speed 5
Immunity: corruption 1, psychic 1
With Captain: +5 bonus to ranged distance
Stamina 3

Human Guard (Level 1 Minion Brute)

Size 1M, Human, Humanoid (EV 3 for 4 minions)
M +2; A 0; R 0; I 0; P 0
Speed 5
Immunity: corruption 1, psychic 1
With Captain: +2 bonus to speed
Stamina 5

Human Raider (Level 1 Minion Harrier)

Size 1M, Human, Humanoid (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P 0
Speed 7
Immunity: corruption 1, psychic 1
With Captain: Gain an edge on strikes
Stamina 4

Human Rogue (Level 1 Minion Ambusher)

Size 1M, Human, Humanoid (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P +1
Speed 7
Immunity: corruption 1, psychic 1
With Captain: Gain an edge on strikes
Stamina 4

Human Brawler (Level 1 Platoon Brute)

Size 1M, Human, Humanoid (EV 6)
M +2; A +1; R 0; I 0; P 0
Speed 5
Immunity: corruption 1, psychic 1
Stamina 40

Human Death Cultist (Level 2 Platoon Support)

Size 1M, Human, Humanoid (EV 8)
M 0; A +1; R 0; I 0; P +2
Speed 5
Immunity: corruption 2, psychic 2
Stamina 40

Human Knave (Level 2 Platoon Defender)

Size 1M, Human, Humanoid (EV 8)
M +2; A 0; R +1; I 0; P 0
Speed 5
Immunity: corruption 2, psychic 2
Stamina 50

Human Scoundrel (Level 1 Platoon Ambusher)

Size 1M, Human, Humanoid (EV 6)
M 0; A +2; R 0; I 0; P +1
Speed 5
Immunity: corruption 1, psychic 1
Stamina 30

Human Storm Mage (Level 3 Platoon Controller)

Size 1M, Human, Humanoid (EV 10)
M 0; A 0; R +2; I 0; P +1
Speed 5
Immunity: corruption 3, psychic 3
Stamina 40

Human Trickshot (Level 1 Platoon Artillery)

Size 1M, Human, Humanoid (EV 6)
M 0; A +2; R 0; I +1; P 0
Speed 5
Immunity: corruption 1, psychic 1
Stamina 20

Human Blackguard (Level 1 Leader)

Size 1M, Human, Humanoid (EV 12)
M +3; A +2; R +2; I 0; P +2
Speed 5; Stability 2
Immunity: corruption 2, psychic 2
Stamina 80

Human Bandit Chief (Level 3 Leader)

Size 1M, Human, Humanoid (EV 20)
M +2; A +3; R +2; I +3; P +2
Speed 5; Stability 2
Immunity: corruption 4, psychic 4
Stamina 120

Giant Hawk (Level 1 Platoon Mount)

Size 2, Animal, Human (EV 6)
M +2; A +2; R –3; I +1; P –2
Speed 5 (fly)
Stamina 30

Kingfissure Worm

Kingfissure Worm Malice

At the start of a kingfissure worm’s turn or when an action’s trigger occurs, you can spend Malice to activate one of the following features.

Kingfissure Worm (Level 7 Solo)

Size 5, Beast, Worm (EV 108)
M +5; A +1; R –5; I +2; P –3
Speed 10 (burrow); Stability 5
Stamina 420

Kobolds

Kobold Malice

At the start of any kobolds’s turn, you can spend Malice to activate one of the following features.

Kobold Princeps (Level 1 Minion Support)

Size 1S, Humanoid, Kobold (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P 0
Speed 5
With Captain: +2 bonus to Stamina
Stamina 4

Kobold Sagittarion (Level 1 Minion Artillery)

Size 1S, Humanoid, Kobold (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P 0
Speed 5
With Captain: +5 bonus to ranged distance
Stamina 3

Kobold Tiro (Level 1 Minion Defender)

Size 1S, Humanoid, Kobold (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P 0
Speed 5
With Captain: +1 bonus to speed
Stamina 5

Kobold Veles (Level 1 Minion Harrier)

Size 1S, Humanoid, Kobold (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P 0
Speed 6
With Captain: +1 bonus to speed
Stamina 4

Kobold Adeptus (Level 1 Horde Artillery)

Size 1S, Humanoid, Kobold (EV 3)
M 0; A +1; R +2; I 0; P 0
Speed 5
Stamina 10

Kobold Artifex (Level 1 Horde Controller)

Size 1S, Humanoid, Kobold (EV 3)
M 0; A +2; R +1; I 0; P 0
Speed 5
Stamina 10

Kobold Legionary (Level 1 Horde Defender)

Size 1S, Humanoid, Kobold (EV 3)
M +2; A +1; R 0; I 0; P 0
Speed 5
Stamina 20

Kobold Signifer (Level 1 Horde Support)

Size 1S, Humanoid, Kobold (EV 3)
M 0; A +1; R 0; I 0; P +2
Speed 5
Stamina 15

Kobold Venator (Level 1 Horde Ambusher)

Size 1S, Humanoid, Kobold (EV 3)
M 0; A +2; R 0; I 0; P +1
Speed 5
Stamina 15

Trained Gummy Brick (Level 1 Elite Hexer)

Size 2, Kobold, Ooze, Soulless (EV 12)
M +2; A –1; R –3; I 0; P –2
Speed 5; Stability 2
Immunity: acid 3
Stamina 40

Kobold Centurion (Level 1 Leader)

Size 1S, Kobold, Humanoid (EV 12)
M +2; A +3; R +2; I 0; P +2
Speed 5; Stability 2
Stamina 80

Shieldscale Drangolin (Level 1 Elite Brute)

Size 2 or 3, Kobold, Beast (EV 12)
M +2; A +1; R –3; I 0; P –2
Speed 7 (burrow)
Stamina 80

Lightbenders

Lightbender Malice

At the start of any lightbender’s turn, you can spend Malice to activate one of the following features.

Lightbender (Level 3 Elite Ambusher)

Size 2, Beast, Lightbender (EV 20)
M +2; A +1; R –3; I +1; P –1
Speed 10; Stability 1
Stamina 100

Lightbender Pouncer (Level 3 Elite Harrier)

Size 2, Beast, Lightbender (EV 20)
M +2; A +1; R –3; I +1; P –1
Speed 10; Stability 1
Stamina 100

Lizardfolk

Lizardfolk Malice

At the start of any lizardfolk’s turn, you can spend Malice to activate one of the following features.

Lizardfolk Grunt (Level 1 Minion Harrier)

Size 1M, Humanoid, Lizardfolk (EV 3 for 4 minions)
M +1; A +2; R 0; I 0; P 0
Speed 6 (swim)
With Captain: +2 bonus to speed
Stamina 4

Lizardfolk Shellguard (Level 1 Minion Defender)

Size 1L, Humanoid, Lizardfolk (EV 3 for 4 minions)
M +2; A +1; R 0; I 0; P 0
Speed 5 (swim); Stability 1
With Captain: +2 bonus to Stamina
Stamina 6

Lizardfolk Tonguer (Level 1 Minion Artillery)

Size 1S, Humanoid, Lizardfolk (EV 3 for 4 minions)
M 0; A +2; R 0; I +1; P 0
Speed 5 (swim)
With Captain: +1 bonus to strikes
Stamina 3

Lizardfolk Bloodeye (Level 1 Platoon Hexer)

Size 1M, Humanoid, Lizardfolk (EV 6)
M +1; A 1; R 0; I +2; P 0
Speed 5 (swim)
Stamina 20

Lizardfolk Scaletooth (Level 1 Platoon Brute)

Size 1M, Humanoid, Lizardfolk (EV 6)
M +2; A +1; R 0; I 0; P 0
Speed 5 (swim)
Stamina 46

Lizardfolk Skyterror (Level 1 Platoon Harrier)

Size 1S, Humanoid, Lizardfolk (EV 6)
M +1; A +2; R 0; I 0; P +1
Speed 7 (swim)
Stamina 30

Lizardfolk Deathrex (Level 1 Leader)

Size 2, Humanoid, Lizardfolk (EV 12)
M +3; A +2; R 0; I +1; P +2
Speed 5 (climb, swim); Stability 2
Stamina 80

Manticore

Manticore Malice

At the start of any manticore’s turn, you can spend Malice to activate one of the following features.

Manticore (Level 4 Solo)

Size 2, Beast, Manticore (EV 72)
M +4; A +3; R 0; I 0; P –1
Speed 10 (fly); Stability 2
Stamina 350

Medusa

Medusa Malice

At the start of a medusa’s turn, you can spend Malice to activate one of the following features.

Medusa (Level 5 Solo)

Size 1M, Accursed, Humanoid, Medusa (EV 84)
M +2; A +4; R 0; I 0; P 0
Speed 10; Stability 5
Stamina 420

Minotaurs

Minotaur Malice

At the start of any minotaur’s turn, you can spend Malice to activate one of the following features.

Minotaur (Level 3 Elite Harrier)

Size 2, Accursed, Humanoid, Minotaur (EV 20)
M +2; A +2; R 0; I +1; P –1
Speed 8; Stability 2
Stamina 100

Minotaur Sunderer (Level 3 Elite Brute)

Size 2, Accursed, Humanoid, Minotaur (EV 20)
M +2; A +1; R 0; I +2; P –1
Speed 6; Stability 2
Stamina 120

Minotaur Bully (Level 8 Minion Brute)

Size 2, Accursed, Humanoid, Minotaur (EV 10 for 4 minions)
M +4; A +2; R 0; I +3; P –1
Speed 6; Stability 2
With Captain: +3 damage bonus to strikes
Stamina 14

Minotaur Lackey (Level 8 Minion Harrier)

Size 2, Accursed, Humanoid, Minotaur (EV 10 for 4 minions)
M +3; A +4; R 0; I +1; P –1
Speed 8; Stability 2
With Captain: +2 bonus to speed
Stamina 13

Minotaur Stampede (Level 10 Minion Defender)

Size 4, Accursed, Humanoid, Minotaur, Swarm (EV 12 for 4 minions)
M +5; A +5; R 0; I +2; P –1
Speed 8; Stability 2
With Captain: Gain an edge on strikes
Stamina 17

Ogres

Ogre Malice

At the start of any ogre’s turn, you can spend Malice to activate one of the following features.

Ogre Goon (Level 2 Elite Brute)

Size 2, Giant, Ogre (EV 16)
M +2; A 0; R –1; I 0; P –1
Speed 5; Stability 4
Stamina 100

Ogre Juggernaut (Level 2 Elite Harrier)

Size 2, Giant, Ogre (EV 16)
M +2; A +1; R –1; I 0; P –1
Speed 6; Stability 2
Stamina 80

Cyclops (Level 10 Minion Controller)

Size 3, Giant, Ogre (EV 12 for 4 minions)
M +5; A –1; R –1; I +3; P –1
Speed 6; Stability 5
With Captain: +4 bonus to speed
Stamina 14

Ogre Blue Blood (Level 7 Minion Brute)

Size 2, Giant, Ogre (EV 9 for 4 minions)
M +4; A +1; R –1; I 0; P +2
Speed 5; Stability 4
With Captain: Gain an edge on strikes
Stamina 13

Ogre Tantrum (Level 7 Minion Artillery)

Size 2, Giant, Ogre (EV 9 for 4 minions)
M +4; A +2; R –1; I 0; P –1
Speed 5; Stability 2
With Captain: +5 bonus to ranged distance
Stamina 10

Olothec

Olothec Malice

At the start of an olothec’s turn, you can spend Malice to activate one of the following features.

Olothec (Level 6 Solo)

Size 2, Horror, Olothec (EV 96)
M +4; A –1; R +4; I +2; P +3
Speed 7 (fly, swim)
Immunity: psychic 6
Stamina 450

Orcs

Orc Malice

At the start of any orc’s turn, you can spend Malice to activate one of the following features.

Mohler (Level 1 Minion Ambusher)

Size 1S, Animal, Orc (EV 3 for 4 minions)
M 0; A +2; R –4; I +1; P –3
Speed 7 (burrow); Stability 1
With Captain: +2 bonus to speed
Stamina 4

Orc Blitzer (Level 1 Minion Harrier)

Size 1M, Humanoid, Orc (EV 3 for 4 minions)
M +1; A +2; R 0; I 0; P 0
Speed 7
With Captain: +2 bonus to speed
Stamina 4

Orc Bloodspark (Level 1 Minion Artillery)

Size 1M, Humanoid, Orc (EV 3 for 4 minions)
M 0; A +1; R 0; I 0; P +2
Speed 6
With Captain: +2 bonus to forced movement distance
Stamina 3

Orc Glorifier (Level 1 Minion Controller)

Size 1M, Humanoid, Orc (EV 3 for 4 minions)
M 0; A +1; R 0; I 0; P +2
Speed 6
With Captain: +5 bonus to ranged distance
Stamina 3

Orc Razor (Level 1 Minion Brute)

Size 1L, Humanoid, Orc (EV 3 for 4 minions)
M +2; A +1; R 0; I 0; P 0
Speed 6
With Captain: +1 damage bonus to strikes
Stamina 5

Orc Bloodrunner (Level 3 Platoon Harrier)

Size 1M, Humanoid, Orc (EV 10)
M +2; A +2; R 0; I +1; P +1
Speed 8
Stamina 50

Orc Chainlock (Level 1 Platoon Hexer)

Size 1L, Humanoid, Orc (EV 6)
M +2; A +2; R +1; I 0; P 0
Speed 5; Stability 2
Stamina 20

Orc Eye of Grole (Level 1 Platoon Artillery)

Size 1M, Humanoid, Orc (EV 6)
M +1; A +1; R 0; I 0; P +2
Speed 6
Immunity: cold, fire, or lightning
Stamina 20

Orc Garotter (Level 1 Platoon Ambusher)

Size 1L, Humanoid, Orc (EV 6)
M +1; A +2; R 0; I +1; P –1
Speed 5
Stamina 30

Orc Godcaller (Level 1 Platoon Support)

Size 1M, Humanoid, Orc (EV 6)
M +1; A 0; R 0; I +1; P +2
Speed 6
Stamina 30

Orc Juggernaut (Level 3 Platoon Brute)

Size 1L, Humanoid, Orc (EV 10)
M +2; A +2; R –1; I –1; P +2
Speed 6
Stamina 60

Orc Rampart (Level 2 Platoon Defender)

Size 1L, Humanoid, Orc (EV 8)
M +2; A +2; R +2; I +2; P +2
Speed 6; Stability 2
Stamina 59

Orc Terranova (Level 2 Platoon Controller)

Size 1M, Humanoid, Orc (EV 8)
M +1; A +1; R 0; I +1; P +2
Speed 6 (burrow); Stability 2
Stamina 30

Orc Warleader (Level 3 Leader)

Size 1M, Humanoid, Orc (EV 20)
M +3; A +2; R +1; I +2; P +2
Speed 6; Stability 2
Stamina 120

Scyza (Level 3 Elite Mount)

Size 4, Animal, Orc (EV 20)
M +2; A –1; R –4; I 0; P –1
Speed 6; Stability 3
Stamina 100

Radenwights

Radenwight Malice

At the start of any radenwight’s turn, you can spend Malice to activate one of the following features.

Radenwight Mischiever (Level 1 Minion Ambusher)

Size 1S, Humanoid, Radenwight (EV 3 for 4 minions)
M –1; A +2; R 0; I +1; P 0
Speed 7 (climb)
With Captain: +1 damage bonus to strikes
Stamina 4

Radenwight Redeye (Level 1 Minion Artillery)

Size 1S, Humanoid, Radenwight (EV 3 for 4 minions)
M +1; A +2; R –1; I 0; P 0
Speed 5 (climb)
With Captain: Gain an edge on strikes
Stamina 3

Radenwight Scrapper (Level 1 Minion Defender)

Size 1S, Humanoid, Radenwight (EV 3 for 4 minions)
M –1; A +1; R 0; I 0; P +2
Speed 5 (climb); Stability 1
With Captain: +2 bonus to melee distance
Stamina 5

Radenwight Swiftpaw (Level 1 Minion Harrier)

Size 1S, Humanoid, Radenwight (EV 3 for 4 minions)
M 0; A +2; R +1; I 0; P –1
Speed 7 (climb)
With Captain: Gain an edge on strikes
Stamina 4

Radenwight Bruxer (Level 1 Platoon Brute)

Size 1L, Humanoid, Radenwight (EV 6)
M +2; A +1; R –1; I 0; P +1
Speed 5 (climb); Stability 2
Stamina 40

Radenwight Piper (Level 1 Platoon Support)

Size 1S, Humanoid, Radenwight (EV 6)
M 0; A 0; R 0; I +2; P +1
Speed 5 (climb)
Stamina 30

Radenwight Ratcrobat (Level 1 Platoon Harrier)

Size 1S, Humanoid, Radenwight (EV 6)
M –1; A +2; R 0; I 0; P +1
Speed 7 (climb)
Stamina 30

Radenwight Maestro (Level 1 Leader)

Size 1S, Humanoid, Radenwight (EV 12)
M –2; A +2; R 0; I 0; P +3
Speed 5 (climb); Stability 1
Stamina 80

Rivals

Rival Malice

At the start of any rival’s turn, you can spend Malice to activate one of the following features.

Rival Conduit (Level 2 Elite Support)

Size 1M, Humanoid, Rival (EV 16)
M +1; A 0; R 0; I +2; P 0
Speed 5; Stability 1
Stamina 80

Rival Elementalist (Level 2 Elite Controller)

Size 1M, Humanoid, Rival (EV 16)
M 0; A 0; R +2; I +1; P 0
Speed 5; Stability 1
Stamina 60

Rival Fury (Level 2 Elite Brute)

Size 1M, Humanoid, Rival (EV 16)
M +2; A +1; R 0; I 0; P 0
Speed 5; Stability 3
Stamina 100

Rival Null (Level 2 Elite Harrier)

Size 1M, Humanoid, Rival (EV 16)
M 0; A +2; R +1; I +2; P 0
Speed 7; Stability 3
Stamina 80

Rival Shadow (Level 2 Elite Ambusher)

Size 1M, Humanoid, Rival (EV 16)
M 0; A +2; R 0; I 0; P +1
Speed 7; Stability 1
Stamina 80

Rival Tactician (Level 2 Elite Artillery)

Size 1M, Humanoid, Rival (EV 16)
M +2; A 0; R +1; I 0; P 0
Speed 5; Stability 2
Stamina 60

Rival Talent (Level 2 Elite Hexer)

Size 1M, Humanoid, Rival (EV 16)
M 0; A 0; R +2; I 0; P +1
Speed 5; Stability 2
Stamina 60

Rival Conduit (Level 5 Elite Support)

Size 1M, Humanoid, Rival (EV 28)
M +2; A 0; R 0; I +3; P +1
Speed 5; Stability 1
Stamina 140

Rival Elementalist (Level 5 Elite Controller)

Size 1M, Humanoid, Rival (EV 28)
M 0; A +2; R +3; I +2; P 0
Speed 5; Stability 1
Stamina 120

Rival Fury (Level 5 Elite Brute)

Size 1M, Humanoid, Rival (EV 28)
M +3; A +2; R 0; I 0; P +1
Speed 5; Stability 3
Stamina 160

Rival Null (Level 5 Elite Harrier)

Size 1M, Humanoid, Rival (EV 28)
M 0; A +3; R +2; I +3; P 0
Speed 7; Stability 3
Stamina 140

Rival Shadow (Level 5 Elite Ambusher)

Size 1M, Humanoid, Rival (EV 28)
M 0; A +3; R +1; I 0; P +2
Speed 7; Stability 1
Stamina 140

Rival Tactician (Level 5 Elite Artillery)

Size 1M, Humanoid, Rival (EV 28)
M +3; A 0; R +2; I 0; P +1
Speed 5; Stability 2
Stamina 120

Rival Talent (Level 5 Elite Hexer)

Size 1M, Humanoid, Rival (EV 28)
M 0; A 0; R +3; I 0; P +1
Speed 5; Stability 2
Stamina 120

Rival Conduit (Level 8 Elite Support)

Size 1M, Humanoid, Rival (EV 40)
M +3; A 0; R +1; I +4; P +2
Speed 5; Stability 1
Stamina 200

Rival Elementalist (Level 8 Elite Controller)

Size 1M, Humanoid, Rival (EV 40)
M 0; A +2; R +4; I +3; P 0
Speed 5; Stability 1
Stamina 180

Rival Fury (Level 8 Elite Brute)

Size 1M, Humanoid, Rival (EV 40)
M +4; A +3; R 0; I +1; P +2
Speed 5; Stability 3
Stamina 220

Rival Null (Level 8 Elite Harrier)

Size 1M, Humanoid, Rival (EV 40)
M +2; A +4; R +3; I +4; P 0
Speed 7; Stability 3
Stamina 200

Rival Shadow (Level 8 Elite Ambusher)

Size 1M, Humanoid, Rival (EV 40)
M 0; A +4; R +2; I 0; P +3
Speed 7; Stability 1
Stamina 200

Rival Tactician (Level 8 Elite Artillery)

Size 1M, Humanoid, Rival (EV 40)
M +4; A +1; R +3; I 0; P +2
Speed 5; Stability 2
Stamina 180

Rival Talent (Level 8 Elite Hexer)

Size 1M, Humanoid, Rival (EV 40)
M 0; A 0; R +4; I 0; P +1
Speed 5; Stability 2
Stamina 180

Rival Conduit (Level 10 Elite Support)

Size 1M, Humanoid, Rival (EV 48)
M +4; A +1; R +1; I +5; P +3
Speed 5; Stability 1
Stamina 240

Rival Elementalist (Level 10 Elite Controller)

Size 1M, Humanoid, Rival (EV 48)
M +1; A +3; R +5; I +4; P +1
Speed 5; Stability 1
Stamina 220

Rival Fury (Level 10 Elite Brute)

Size 1M, Humanoid, Rival (EV 48)
M +5; A +4; R 0; I +2; P +3
Speed 5; Stability 3
Stamina 260

Rival Null (Level 10 Elite Harrier)

Size 1M, Humanoid, Rival (EV 48)
M +3; A +5; R +4; I +5; P 0
Speed 7; Stability 3
Stamina 240

Rival Shadow (Level 10 Elite Ambusher)

Size 1M, Humanoid, Rival (EV 48)
M 0; A +5; R +3; I +2; P +4
Speed 5; Stability 1
Stamina 240

Rival Tactician (Level 10 Elite Artillery)

Size 1M, Humanoid, Rival (EV 48)
M +5; A +2; R +4; I 0; P +3
Speed 5; Stability 2
Stamina 220

Rival Talent (Level 10 Elite Hexer)

Size 1M, Humanoid, Rival (EV 48)
M 0; A 0; R +5; I 0; P +1
Speed 5; Stability 2
Stamina 220

Shambling Mound

Alchemical Ingredients: After a shambling mound dies, a creature can make a Reason test to extract toxins from the remains.

Creating poison from the extracted toxins requires the completion of a special crafting project. As a maneuver, one vial of poison can be applied to a weapon. For 1 minute after the poison is applied, damage dealing abilities using that weapon deal an extra 4 + 1d6 poison damage.

Shambling Mound Malice

At the start of a shambling mound’s turn, you can spend Malice to activate one of the following features.

Shambling Mound (Level 5 Solo)

Size 3, Plant, Shambling Mound (EV 84)
M +4; A –1; R 0; I +1; P 0
Speed 3; Stability 5
Stamina 400

Time Raiders

Time Raider Malice

At the start of any time raider’s turn, you can spend Malice to activate one of the following features.

Time Raider Archon (Level 3 Minion Harrier)

Size 1M, Humanoid, Time Raider (EV 5 for 4 minions)
M +2; A +2; R +2; I +1; P –1
Speed 7
Immunity: psychic 3
With Captain: +1 damage bonus to strikes
Stamina 7

Time Raider Myriad (Level 3 Minion Brute)

Size 1M, Humanoid, Time Raider (EV 5 for 4 minions)
M +2; A +1; R +2; I +1; P +1
Speed 5
Immunity: psychic 3
With Captain: +1 damage bonus to strikes
Stamina 8

Time Raider Armiger (Level 3 Platoon Defender)

Size 1M, Humanoid, Time Raider (EV 10)
M 0; A +2; R +2; I +2; P 0
Speed 5
Immunity: psychic 3
Stamina 60

Time Raider Cannonfall (Level 3 Platoon Artillery)

Size 1L, Humanoid, Time Raider (EV 10)
M 0; A +2; R +2; I +2; P 0
Speed 5; Stability 3
Immunity: psychic 3
Stamina 40

Time Raider Helix (Level 3 Platoon Controller)

Size 1M, Humanoid, Time Raider (EV 10)
M 0; A +2; R +2; I +2; P +2
Speed 5 (fly)
Immunity: psychic 3
Stamina 40

Time Raider Hijack (Level 3 Platoon Ambusher)

Size 1M, Humanoid, Time Raider (EV 10)
M 0; A +2; R +2; I +2; P +1
Speed 6
Immunity: psychic 3
Stamina 50

Time Raider Mind Punk (Level 3 Platoon Hexer)

Size 2, Humanoid, Time Raider (EV 10)
M +2; A 0; R +2; I +2; P +1
Speed 5; Stability 2
Immunity: psychic 3
Stamina 40

Time Raider Nemesis (Level 3 Platoon Harrier)

Size 1M, Humanoid, Time Raider (EV 10)
M +1; A +2; R +2; I +1; P 0
Speed 7 (fly)
Immunity: psychic 3
Stamina 50

Time Raider Vertex (Level 3 Platoon Support)

Size 2, Humanoid, Time Raider (EV 10)
M +1; A +1; R +2; I +1; P 0
Speed 5 (fly, hover); Stability 2
Immunity: psychic 3
Stamina 62

Time Raider Tyrannis (Level 3 Leader)

Size 2, Humanoid, Time Raider (EV 20)
M 0; A +3; R +3; I +1; P 0
Speed 10 (hover, teleport); Stability 2
Immunity: psychic 5
Stamina 120

Trolls

Troll Malice

At the start of any troll’s turn, you can spend Malice to activate one of the following features.

Troll Limbjumble (Level 5 Minion Hexer)

Size 1S, Troll (EV 7 for 4 minions)
M +3; A +1; R –2; I –1; P –1
Speed 5
With Captain: Gain an edge on strikes
Stamina 8

Troll Whelp (Level 5 Minion Brute)

Size 1L, Giant, Troll (EV 7 for 4 minions)
M +3; A +1; R –1; I 0; P 0
Speed 6; Stability 3
With Captain: +2 damage bonus to strikes
Stamina 10

Troll Butcher (Level 5 Elite Hexer)

Size 2, Giant, Troll (EV 28)
M +3; A +1; R +1; I 0; P 0
Speed 8; Stability 2
Stamina 120

Troll Glutton (Level 5 Elite Brute)

Size 2, Giant, Troll (EV 28)
M +3; A +1; R –1; I 0; P +1
Speed 6; Stability 4
Stamina 160

Troll Crack Trooper (Level 9 Minion Brute)

Size 2, Giant, Troll (EV 11 for 4 minions)
M +4; A +1; R –1; I 0; P +2
Speed 6; Stability 4
With Captain: +3 bonus to Stamina
Stamina 15

Troll Ravager (Level 9 Minion Harrier)

Size 2, Giant, Troll (EV 11 for 4 minions)
M +4; A +2; R 0; I +1; P +1
Speed 8; Stability 2
With Captain: +2 bonus to speed
Stamina 15

Undead

Undead Malice

At the start of any undead’s turn, you can spend Malice to activate one of the following features.

At the start of any level 4 or higher undead’s turn, you can spend Malice to activate one of the following features.

At the start of any level 7 or higher undead’s turn, you can spend Malice to activate one of the following features.

At the start of any level 10 undead’s turn, you can spend Malice to activate one of the following features.

Crawling Claw (Level 1 Minion Harrier)

Size 1T, Undead, Soulless (EV 3 for 4 minions)
M 0; A +2; R –5; I –1; P –1
Speed 6 (climb)
Immunity: corruption 1, poison 1
With Captain: +2 bonus to speed
Stamina 4

Decrepit Skeleton (Level 1 Minion Artillery)

Size 1M, Undead, Soulless (EV 3 for 4 minions)
M 0; A +2; R –2; I 0; P –2
Speed 5
Immunity: corruption 1, poison 1
With Captain: Gain an edge on strikes
Stamina 3

Rotting Zombie (Level 1 Minion Brute)

Size 1M, Undead, Soulless (EV 3 for 4 minions)
M +2; A –2; R –5; I –2; P –3
Speed 4
Immunity: corruption 1, poison 1
With Captain: +1 damage bonus to strikes
Stamina 5

Shade (Level 1 Minion Ambusher)

Size 1M, Undead (EV 3 for 4 minions)
M –5; A +1; R 0; I 0; P +2
Speed 5 (fly, hover); Stability 1
Immunity: corruption 1, poison 1
With Captain: +2 bonus to speed
Stamina 4

Ghoul (Level 1 Horde Harrier)

Size 1M, Undead (EV 3)
M 0; A +2; R –2; I 0; P –1
Speed 7
Immunity: corruption 1, poison 1
Stamina 15

Skeleton (Level 1 Horde Artillery)

Size 1M, Undead, Soulless (EV 3)
M 0; A +2; R +1; I 0; P –1
Speed 5
Immunity: corruption 1, poison 1
Stamina 10

Specter (Level 1 Horde Hexer)

Size 1M, Undead (EV 3)
M –5; A +1; R 0; I 0; P +2
Speed 5 (fly, hover); Stability 1
Immunity: corruption 1, poison 1
Stamina 10

Soulwight (Level 1 Horde Hexer)

Size 1M, Undead (EV 3)
M +2; A +1; R 0; I 0; P +1
Speed 5
Immunity: corruption 1, poison 1
Stamina 10

Umbral Stalker (Level 1 Horde Ambusher)

Size 1M, Undead (EV 3)
M 0; A +2; R 0; I 0; P +1
Speed 7 (climb); Stability 1
Immunity: corruption 1, poison 1
Stamina 15

Zombie (Level 1 Horde Brute)

Size 1M, Undead, Soulless (EV 3)
M +2; A +1; R –5; I –2; P +1
Speed 5; Stability 1
Immunity: corruption 1, poison 1
Stamina 20

Ghost (Level 1 Leader)

Size 1M, Undead (EV 12)
M –2; A +2; R 0; I 0; P +3
Speed 6 (fly, hover); Stability 1
Immunity: corruption 3, poison 3
Stamina 80

Fleshflayed Shambler Zombie (Level 4 Minion Brute)

Size 1M, Undead, Soulless (EV 6 for 4 minions)
M +3; A –1; R 0; I 0; P 0
Speed 5
Immunity: corruption 4, poison 4
With Captain: +2 damage bonus to strikes
Stamina 9

Ghoul Craver (Level 4 Minion Harrier)

Size 1M, Undead (EV 6 for 4 minions)
M +3; A +2; R 0; I 0; P 0
Speed 7 (climb)
Immunity: corruption 4, poison 4
With Captain: +2 damage bonus to strikes
Stamina 8

Hollowbone Launcher (Level 4 Minion Artillery)

Size 1M, Undead, Soulless (EV 6 for 4 minions)
M –2; A +3; R 0; I 0; P 0
Speed 5
Immunity: corruption 4, poison 4
With Captain: +5 bonus to ranged distance
Stamina 7

Flesh Mournling (Level 4 Horde Defender)

Size 2, Undead (EV 6)
M +3; A +1; R 0; I +2; P –1
Speed 6; Stability 2
Immunity: corruption 4, poison 4
Stamina 35

Giant Zombie (Level 4 Elite Brute)

Size 3, Undead, Soulless (EV 24)
M +3; A –1; R –2; I +1; P +2
Speed 6; Stability 2
Immunity: corruption 4, poison 4
Stamina 140

Mummy (Level 4 Horde Brute)

Size 1M, Mummy, Undead (EV 6)
M +3; A –1; R +1; I +3; P 0
Speed 5; Stability 2
Immunity: corruption 4, poison 4; Weakness: fire 5
Stamina 50

Vampire Spawn (Level 4 Horde Harrier)

Size 1M, Undead, Vampire (EV 6)
M +2; A +3; R –1; I +1; P +2
Speed 5 (climb)
Immunity: corruption 4, poison 4
Stamina 30

Wraith (Level 4 Horde Hexer)

Size 1M, Undead (EV 6)
M –2; A +2; R +1; I +1; P +3
Speed 8 (fly, hover); Stability 1
Immunity: corruption 4, poison 4
Stamina 25

Mummy Lord (Level 4 Leader)

Size 1M, Mummy, Undead (EV 24)
M +4; A 0; R +2; I +4; P +2
Speed 6; Stability 4
Immunity: corruption 6, poison 6; Weakness: fire 5
Stamina 155

Blood-Starved Vampire (Level 7 Minion Harrier)

Size 1M, Undead, Vampire (EV 9 for 4 minions)
M +4; A +1; R –3; I +1; P –3
Speed 6 (climb)
Immunity: corruption 7, poison 7
With Captain: +3 bonus to speed
Stamina 12

Faded Echo Spirit (Level 7 Minion Hexer)

Size 1M, Undead (EV 9 for 4 minions)
M –3; A +4; R –5; I +1; P –3
Speed 5 (fly, hover); Stability 1
Immunity: corruption 7, poison 7
With Captain: Gain an edge on strikes
Stamina 10

Mummy Rotwrap (Level 7 Minion Brute)

Size 1M, Mummy, Undead (EV 9 for 4 minions)
M +4; A –2; R –2; I +1; P –2
Speed 5; Stability 1
Immunity: corruption 7, poison 7; Weakness: fire 5
With Captain: +3 bonus to melee distance
Stamina 15

Dirt Mournling (Level 7 Horde Controller)

Size 3, Undead (EV 9)
M +4; A +1; R –2; I +1; P –3
Speed 6 (burrow, climb); Stability 3
Immunity: corruption 7, poison 7
Stamina 64

Haunt (Level 7 Horde Controller)

Size 2, Undead (EV 9)
M –2; A +4; R –1; I 0; P 0
Speed 6 (fly, hover); Stability 1
Immunity: corruption 7, poison 7
Stamina 40

Koptourok (Level 7 Horde Hexer)

Size 1M, Undead (EV 9)
M +4; A +2; R 0; I +1; P –1
Speed 5; Stability 1
Immunity: corruption 7, poison 7
Stamina 40

Waxen (Level 7 Horde Artillery)

Size 1M, Undead, Soulless (EV 9)
M +4; A –2; R –4; I +1; P –2
Speed 4; Stability 2
Immunity: corruption 7, poison 7
Stamina 40

Vampire (Level 7 Horde Hexer)

Size 1M, Undead, Vampire (EV 9)
M +4; A +2; R +1; I +1; P +1
Speed 6 (climb); Stability 3
Immunity: corruption 7, poison 7
Stamina 40

Vampire Lord (Level 7 Leader)

Size 1M, Undead, Vampire (EV 36)
M +2; A +5; R +1; I +1; P +2
Speed 12 (climb, hover, teleport); Stability 3
Immunity: corruption 9, poison 9
Stamina 200

Giant Shambler Zombie (Level 10 Minion Brute)

Size 3, Undead, Soulless (EV 12 for 4 minions)
M +5; A –3; R –3; I +1; P –2
Speed 4; Stability 5
Immunity: corruption 10, poison 10
With Captain: +4 damage bonus to strikes
Stamina 17

Skeleton Knight (Level 10 Minion Defender)

Size 1L, Undead, Soulless (EV 12 for 4 minions)
M +3; A +5; R –2; I +4; P –2
Speed 5; Stability 2
Immunity: corruption 10, poison 10
With Captain: Gain an edge on strikes
Stamina 17

Wraith Skulker (Level 10 Minion Harrier)

Size 1M, Undead (EV 12 for 4 minions)
M –2; A +3; R +1; I +1; P +5
Speed 7 (fly, hover); Stability 1
Immunity: corruption 10, poison 10
With Captain: +3 bonus to speed
Stamina 15

Bonecage (Level 10 Horde Controller)

Size 3, Undead, Soulless (EV 12)
M +5; A –2; R –2; I +3; P –1
Speed 6 (climb); Stability 5
Immunity: corruption 10, poison 10
Stamina 55

Lithgekh (Level 10 Horde Hexer)

Size 1M, Undead, Soulless (EV 12)
M 0; A +1; R +5; I +3; P –1
Speed 6 (fly, hover); Stability 1
Immunity: corruption 10, poison 10
Stamina 55

Count Rhodar Von Glauer

Rhodar’s Malice

At the start of Rhodar’s turn, you can spend Malice to activate one of the following features.

Count Rhodar von Glauer (Level 10 Solo)

Size 1M, Undead, Vampire (EV 144)
M +3; A +5; R +2; I +2; P +3
Speed 12 (fly, hover, teleport); Stability 3
Immunity: corruption 10, poison 10
Stamina 650

Lich

Lich Malice

At the start of a lich’s turn, you can spend Malice to activate one of the following features.

Lich (Level 10 Solo)

Size 1M, Undead (EV 144)
M +2; A +3; R +5; I +5; P +5
Speed 10 (fly, hover); Stability 1
Immunity: corruption 10, poison 10; Weakness: holy 5
Stamina 650

Valok

Valok Malice

At the start of any valok’s turn, you can spend Malice to activate one of the following features.

Multivok Bodyguard (Level 9 Elite Defender)

Size 2, Construct, Multivok, Soulless, Valok (EV 44)
M +4; A 0; R –2; I +1; P –4
Speed 5; Stability 5
Stamina 240

Multivok Chief (Level 9 Elite Support)

Size 1L, Construct, Multivok, Soulless, Valok (EV 44)
M +4; A +1; R –2; I +1; P –3
Speed 5; Stability 3
Stamina 220

Servok Builder (Level 9 Elite Brute)

Size 3, Construct, Servok, Soulless, Valok (EV 44)
M +4; A –2; R –4; I –1; P –5
Speed 5; Stability 8
Stamina 240

Servok Miner (Level 9 Elite Controller)

Size 2, Construct, Servok, Soulless, Valok (EV 44)
M +4; A –2; R –4; I –1; P –5
Speed 5 (burrow, climb); Stability 6
Stamina 200

Servok War Engine (Level 10 Elite Brute)

Size 3, Construct, Servok, Soulless, Valok (EV 48)
M +5; A –2; R –4; I –1; P –5
Speed 5; Stability 8
Stamina 260

Voiceless Talkers

Voiceless Talker Malice

At the start of any voiceless talker’s turn, you can spend Malice to activate one of the following features.

Mindkiller Whelp (Level 6 Minion Hexer)

Size 1S, Horror, Voiceless Talker (EV 8 for 4 minions)
M –1; A +3; R +1; I +1; P 0
Speed 4 (fly, hover)
Immunity: psychic 6
With Captain: +2 damage bonus to strikes
Stamina 9

Voiceless Talker Graywarper (Level 6 Minion Controller)

Size 1M, Horror, Voiceless Talker (EV 8 for 4 minions)
M –1; A 0; R +3; I +1; P +1
Speed 5
With Captain: +2 bonus to Stamina
Stamina 9

Hulking Brain (Level 6 Elite Brute)

Size 1L, Horror, Voiceless Talker (EV 32)
M +3; A +1; R –2; I –2; P 0
Speed 5; Stability 4
Stamina 180

Mindkiller (Level 6 Elite Hexer)

Size 1S, Horror, Voiceless Talker (EV 32)
M –1; A +3; R +3; I +2; P 0
Speed 6 (fly, hover); Stability 2
Immunity: psychic 6
Stamina 140

Voiceless Talker Artillerist (Level 6 Elite Artillery)

Size 1M, Horror, Voiceless Talker (EV 32)
M 0; A +3; R +3; I +2; P +1
Speed 5 (hover, teleport); Stability 2
Immunity: psychic 6
Stamina 140

Voiceless Talker Invader (Level 6 Elite Controller)

Size 1M, Horror, Voiceless Talker (EV 32)
M –1; A +1; R +3; I +2; P +2
Speed 5 (hover, teleport); Stability 2
Immunity: psychic 6
Stamina 140

Voiceless Talker Evolutionist (Level 6 Leader)

Size 1M, Horror, Voiceless Talker (EV 32)
M 0; A +3; R +4; I +1; P +2
Speed 5 (hover, teleport); Stability 2
Immunity: psychic 8
Stamina 180

Lord Syuul

Lord Syuul’s Malice

At the start of Lord Syuul’s turn, you can spend Malice to activate one of the following features.

Lord Syuul (Level 6 Solo)

Size 1M, Horror, Voiceless Talker (EV 96)
M +1; A +3; R +4; I +4; P +3
Speed 7 (hover, teleport); Stability 3
Immunity: psychic 10
Stamina 450

War Dogs

War Dog Malice

At the start of any war dog’s turn, you can spend Malice to activate one of the following features.

At the start of any level 4 or higher war dog’s turn, you can spend Malice to activate one of the following features.

At the start of any level 7 or higher war dog’s turn, you can spend Malice to activate one of the following features.

At the start of any level 10 or higher war dog’s turn, you can spend Malice to activate one of the following features.

War Dog Commando (Level 1 Minion Ambusher)

Size 1M, Humanoid, Soulless, War Dog (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P 0
Speed 5
With Captain: +1 damage bonus to strikes
Stamina 4

War Dog Conscript (Level 1 Minion Harrier)

Size 1M, Humanoid, Soulless, War Dog (EV 3 for 4 minions)
M +2; A 0; R 0; I 0; P 0
Speed 7
With Captain: +1 damage bonus to strikes
Stamina 4

War Dog Sharpshooter (Level 1 Minion Artillery)

Size 1M, Humanoid, Soulless, War Dog (EV 3 for 4 minions)
M 0; A +2; R 0; I 0; P 0
Speed 7
With Captain: +5 bonus to ranged distance
Stamina 3

War Dog Tetherite (Level 1 Minion Brute)

Size 1M, Humanoid, Soulless, War Dog (EV 3 for 4 minions)
M +2; A 0; R 0; I 0; P 0
Speed 5; Stability 1
With Captain: Gain an edge on strikes
Stamina 5

War Dog Amalgamite (Level 2 Horde Brute)

Size 2, Humanoid, Soulless, War Dog (EV 4)
M +2; A 0; R 0; I 0; P 0
Speed 5; Stability 2
Stamina 25

War Dog Crucibite (Level 1 Horde Artillery)

Size 1M, Humanoid, Soulless, War Dog (EV 3)
M 0; A +2; R 0; I 0; P 0
Speed 5
Immunity: fire 2
Stamina 10

War Dog Eviscerite (Level 1 Horde Harrier)

Size 1M, Humanoid, Soulless, War Dog (EV 3)
M +1; A +2; R 0; I 0; P 0
Speed 7
Stamina 15

War Dog Neuronite (Level 1 Horde Defender)

Size 1M, Humanoid, Soulless, War Dog (EV 3)
M 0; A +1; R 0; I 0; P +2
Speed 5 (fly)
Immunity: psychic 2
Stamina 20

War Dog Pestilite (Level 3 Horde Controller)

Size 1M, Humanoid, Soulless, War Dog (EV 5)
M 0; A +1; R 0; I 0; P +2
Speed 5
Immunity: poison 3
Stamina 20

War Dog Phosphorite (Level 2 Horde Hexer)

Size 1M, Humanoid, Soulless, War Dog (EV 4)
M 0; A +2; R 0; I 0; P 0
Speed 5
Immunity: acid 2
Stamina 15

War Dog Subcommander (Level 2 Horde Support)

Size 1M, Humanoid, Soulless, War Dog (EV 4)
M +2; A 0; R 0; I 0; P +1
Speed 5
Stamina 20

War Dog Teletalite (Level 1 Horde Ambusher)

Size 1M, Humanoid, Soulless, War Dog (EV 3)
M 0; A +2; R 0; I 0; P 0
Speed 5 (teleport)
Stamina 15

War Dog Ground Commander (Level 3 Leader)

Size 1M, Humanoid, Soulless, War Dog (EV 20)
M +3; A +2; R +3; I +2; P +2
Speed 5; Stability 2
Stamina 120

War Dog Sparkslinger (Level 4 Minion Artillery)

Size 1M, Humanoid, Soulless, War Dog (EV 6 for 4 minions)
M 0; A 0; R +3; I 0; P +2
Speed 5
Immunity: lightning 4
With Captain: Lightning spread increases by 1 square
Stamina 7

War Dog Sweeper (Level 4 Minion Harrier)

Size 1M, Humanoid, Soulless, War Dog (EV 6 for 4 minions)
M 0; A +3; R 0; I +2; P 0
Speed 6
With Captain: Gain an edge on strikes
Stamina 8

War Dog War Frog (Level 4 Minion Ambusher)

Size 1S, Humanoid, Soulless, War Dog (EV 6 for 4 minions)
M –1; A +3; R 0; I +2; P 0
Speed 5 (climb, swim)
Immunity: poison 4
With Captain: +2 bonus to speed
Stamina 8

War Dog Arachnite (Level 6 Horde Artillery)

Size 1L, Humanoid, Soulless, War Dog (EV 8)
M 0; A +3; R +2; I +2; P +1
Speed 5 (climb)
Immunity: psychic 6
Stamina 35

War Dog Doomthief (Level 5 Horde Defender)

Size 1L, Humanoid, Soulless, War Dog (EV 7)
M +3; A –1; R 0; I +3; P +1
Speed 5; Stability 2
Stamina 40

War Dog Equivite (Level 4 Horde Brute)

Size 2, Soulless, War Dog (EV 6)
M +3; A +3; R –1; I –2; P 0
Speed 8; Stability 2
Stamina 53

War Dog Hypokrite (Level 4 Horde Ambusher)

Size 1M, Humanoid, Soulless, War Dog (EV 6)
M +1; A +3; R 0; I 0; P +2
Speed 8
Stamina 30

War Dog Mischievite (Level 5 Horde Harrier)

Size 1M, Humanoid, Soulless, War Dog (EV 7)
M +1; A +3; R 0; I +2; P 0
Speed 6
Stamina 35

War Dog Thanatite (Level 6 Horde Controller)

Size 1M, Humanoid, Soulless, War Dog (EV 8)
M +1; A +1; R +2; I +3; P +1
Speed 5
Stamina 35

War Dog Tormentite (Level 5 Horde Hexer)

Size 1M, Humanoid, Soulless, War Dog (EV 7)
M 0; A 0; R +2; I +3; P 0
Speed 5
Stamina 30

War Dog War Doc (Level 5 Horde Support)

Size 1L, Humanoid, Soulless, War Dog (EV 7)
M 0; A +1; R +3; I +2; P 0
Speed 5; Stability 1
Stamina 35

War Dog Tetrarch (Level 6 Leader)

Size 1M, Humanoid, Soulless, War Dog (EV 32)
M +4; A +3; R +2; I +3; P +4
Speed 7; Stability 2
Stamina 180

War Dog Draconite (Level 7 Minion Brute)

Size 2, Humanoid, Soulless, War Dog (EV 9 for 4 minions)
M +4; A +1; R –2; I –1; P +2
Speed 5; Stability 2
With Captain: +3 damage bonus to strikes
Stamina 13

War Dog Saboteur (Level 7 Minion Ambusher)

Size 1S, Humanoid, Soulless, War Dog (EV 9 for 4 minions)
M –1; A +2; R +4; I +3; P +1
Speed 6
With Captain: +5 bonus to ranged distance
Stamina 12

War Dog Shriketroop (Level 7 Minion Artillery)

Size 1M, Humanoid, Soulless, War Dog (EV 9 for 4 minions)
M +1; A +4; R +3; I +1; P +1
Speed 5
With Captain: Gain an edge on strikes
Stamina 10

War Dog Aerocite (Level 8 Horde Harrier)

Size 1M, Humanoid, Soulless, War Dog (EV 10)
M 0; A +4; R +1; I +3; P +1
Speed 8 (fly)
Stamina 50

War Dog Ballistite (Level 8 Horde Artillery)

Size 1L, Soulless, War Dog (EV 10)
M +4; A –2; R +2; I +3; P +2
Speed 0; Stability 5
Stamina 72

War Dog Blackcap (Level 7 Horde Ambusher)

Size 1M, Humanoid, Soulless, War Dog (EV 9)
M +1; A +4; R +4; I +2; P 0
Speed 6 (teleport)
Stamina 45

War Dog Breaker (Level 7 Elite Brute)

Size 2, Humanoid, Soulless, War Dog (EV 36)
M +4; A +2; R +1; I +1; P +3
Speed 5; Stability 4
Stamina 200

War Dog Firestarter (Level 8 Horde Hexer)

Size 1M, Humanoid, Soulless, War Dog (EV 10)
M 0; A +2; R +3; I +4; P +1
Speed 5
Immunity: fire 8
Stamina 45

War Dog Geomancer (Level 8 Horde Controller)

Size 1M, Humanoid, Soulless, War Dog (EV 10)
M +2; A +1; R +4; I +4; P +2
Speed 5 (burrow); Stability 3
Stamina 45

War Dog Iron Priest (Level 8 Horde Support)

Size 1M, Humanoid, Soulless, War Dog (EV 10)
M +2; A +1; R +1; I +4; P +4
Speed 5
Stamina 50

War Dog Prismite (Level 8 Horde Defender)

Size 2, Soulless, War Dog (EV 10)
M +4; A 0; R +4; I +2; P +3
Speed 5 (fly, hover); Stability 2
Stamina 82

War Dog Taxiarch (Level 9 Leader)

Size 1M, Humanoid, Soulless, War Dog (EV 44)
M +1; A +3; R +5; I +4; P +3
Speed 7 (teleport); Stability 1
Stamina 240

War Dog Blood Jumper (Level 10 Minion Harrier)

Size 1M, Humanoid, Soulless, War Dog (EV 12 for 4 minions)
M +5; A +4; R +2; I +3; P +2
Speed 7 (fly); Stability 2
With Captain: +3 bonus to speed
Stamina 15

War Dog Hunter-Killer (Level 10 Minion Artillery)

Size 1M, Humanoid, Soulless, War Dog (EV 12 for 4 minions)
M +1; A +5; R +3; I +5; P +2
Speed 5
With Captain: +4 damage bonus to strikes
Stamina 14

War Dog Socialite (Level 10 Minion Hexer)

Size 1M, Humanoid, Soulless, War Dog (EV 12 for 4 minions)
M +2; A +2; R +4; I +3; P +5
Speed 5
Immunity: psychic 10
With Captain: Gain an edge on strikes
Stamina 14

Castellan Hoplon (Level 10 Elite Defender)

Size 1M, Humanoid, Soulless, War Dog (EV 48)
M +5; A +2; R +4; I +3; P +4
Speed 5; Stability 3
Immunity: damage 3
Stamina 260

Iron Champion Doru (Level 10 Elite Brute)

Size 1L, Humanoid, Soulless, War Dog (EV 48)
M +5; A +4; R +1; I +4; P +2
Speed 5; Stability 2
Stamina 260

Logostician Vesper (Level 10 Elite Controller)

Size 2, Soulless, War Dog (EV 48)
M +2; A +1; R +5; I +4; P +1
Speed 10; Stability 3
Stamina 253

Soulbinder Psyche (Level 10 Elite Hexer)

Size 1M, Humanoid, Soulless, War Dog (EV 48)
M +1; A +3; R +3; I +4; P +5
Speed 5 (fly, hover); Stability 1
Stamina 220

Strategos Alkestis (Level 10 Leader)

Size 1M, Humanoid, Soulless, War Dog (EV 48)
M +4; A +4; R +5; I +5; P +5
Speed 5; Stability 2
Stamina 260

Werewolf

Werewolf Malice

At the start of a werewolf’s turn, you can spend Malice to activate one of the following features.

Werewolf (Level 1 Solo)

Size 1M, Accursed, Humanoid, Werebeast (EV 36)
M +3; A +2; R –1; I +1; P +1
Speed 7
Stamina 200

Wyverns

Wyvern Malice

At the start of any wyvern’s turn, you can spend Malice to activate one of the following features.

Wyvern Lurker (Level 4 Elite Ambusher)

Size 2, Beast, Wyvern (EV 24)
M +2; A +3; R –1; I +1; P 0
Speed 9 (fly); Stability 2
Immunity: acid 5
Stamina 120

Wyvern Predator (Level 4 Elite Brute)

Size 3, Beast, Wyvern (EV 24)
M +3; A +2; R –1; I +1; P 0
Speed 7 (fly); Stability 3
Immunity: acid 5
Stamina 140

Xorannox the Tyract

Xorannox’s Malice

At the start of Xorannox’s turn, you can spend Malice to activate one of the following features.

Xorannox the Tyract (Level 6 Solo)

Size 3, Horror, Overmind (EV 96)
M +4; A +2; R +4; I +3; P +3
Speed 5 (fly, hover); Stability 2
Stamina 450

Compulsion Eye (Level 6 - Controller)

Size 1M, Eyestalk, Horror, Overmind (EV 0)
M –1; A +1; R +4; I +1; P –1
Speed 5 (fly, hover)
Stamina 30

Demolition (Level 6 - Artillery)

Size 1M, Eyestalk, Horror, Overmind (EV 0)
M –1; A +1; R +4; I +1; P –1
Speed 5 (fly, hover)
Stamina 30

Mover Eye (Level 6 - Controller)

Size 1M, Eyestalk, Horror, Overmind (EV 0)
M –1; A +1; R +4; I +1; P –1
Speed 5 (fly, hover)
Stamina 30

Necrotic Eye (Level 6 - Hexer)

Size 1M, Eyestalk, Horror, Overmind (EV 0)
M –1; A +1; R +4; I +1; P –1
Speed 5 (fly, hover)
Stamina 30

Toxic Eye (Level 6 - Hexer)

Size 1M, Eyestalk, Horror, Overmind (EV 0)
M –1; A +1; R +4; I +1; P –1
Speed 5 (fly, hover)
Stamina 30

Zapper Eye (Level 6 - Artillery)

Size 1M, Eyestalk, Horror, Overmind (EV 0)
M –1; A +1; R +4; I +1; P –1
Speed 5 (fly, hover)
Stamina 30