Angulotl Clawfish Ranchers (18 EV)
Angulotl Malice
- «3» Leapfrog: Until the end of the round, when an angulotl moves through an inactive angulotl’s space, the inactive angulotl can use a free
triggered action to jump 3 squares.
- «5» Resonating Croak: Each angulotl in the encounter puffs out their throat and starts loudly droning. Any non-angulotl adjacent to an angulotl
makes an Intuition test.
- ≤11: 5 sonic damage; slowed (EoT)
- 12-16: 4 sonic damage
- 17+: No effect.
- «7» Rainfall: An angulotl calls clouds to cover the encounter map and unleash rain until the end of the round. Any creature or object that is exposed to the sky is wet until the end of the encounter.
12 x Clawfish (Level 1 Minion Brute)
Size 1S, Angulotl, Animal (EV 3 for 4 minions)
M 0; A +2; R –3; I –2; P +1
Speed 5 (climb, swim)
Immunity: lightning 3, poison 2
With Captain: Gain an edge on strikes
Squad 1 (20/15/10/5):
Squad 2 (20/15/10/5):
Squad 3 (20/15/10/5):
- Free Strike: M1/R5 (Weapon); 2 damage
- Hookclaw (Sign.): Melee 1 (Strike, Weapon).
Roll + 2; {2/4/5} damage; {roll 17+} grabbed.
Effect: Any target grabbed this way takes 2 lightning damage at the start of each of their turns.
- Shocking: At the start of each of their turns, the clawfish deals 2 lightning damage to each wet enemy within 2 squares.
4 x Angulotl Pollywog (Level 1 Minion Harrier)
Size 1S, Angulotl (EV 3 for 4 minions)
M 0; A +2; R –2; I –2; P 0
Speed 6 (climb, swim)
Immunity: poison 2
With Captain: +2 bonus to speed
Squad 1 (16/12/8/4):
- Free Strike: M1/R5 (Weapon); 1 poison
- Nip (Sign.): Melee 1 (Strike, Weapon), creature only.
Roll + 2; {1/2/3} poison damage; the pollywog can shift {X/1/3} square(s).
- Quick Snack: Any angulotl who can target the pollywog with a melee free strike can eat them as a maneuver. The angulotl regains 4 Stamina
and is wet until the end of their next turn.
2 x Angulotl Needler (Level 1 Horde Artillery)
Size 1S, Angulotl, Humanoid (EV 3)
M 0; A +2; R +1; I 0; P –1
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 10:
Stamina 10:
- Free Strike: M1/R15 (Weapon); 2 poison
- Blowgun (Sign.): Ranged 15 (Strike, Weapon), creature only.
Roll + 2; {4/6/7} poison damage.
Spend «2»: A target who has M < 2 is weakened (save ends). A target weakened this way takes 2 poison damage at the start of each of their
turns.
- Toxiferous: Whenever an adjacent enemy grabs the needler or uses a melee ability against them, that enemy takes 2 poison damage.
Angulotl Homeguard Scouts (27 EV)
Angulotl Malice
- «3» Leapfrog: Until the end of the round, when an angulotl moves through an inactive angulotl’s space, the inactive angulotl can use a free
triggered action to jump 3 squares.
- «5» Resonating Croak: Each angulotl in the encounter puffs out their throat and starts loudly droning. Any non-angulotl adjacent to an angulotl
makes an Intuition test.
- ≤11: 5 sonic damage; slowed (EoT)
- 12-16: 4 sonic damage
- 17+: No effect.
- «7» Rainfall: An angulotl calls clouds to cover the encounter map and unleash rain until the end of the round. Any creature or object that is exposed to the sky is wet until the end of the encounter.
16 x Angulotl Cleaver (Level 1 Minion Ambusher)
Size 1S, Angulotl, Humanoid (EV 3 for 4 minions)
M 0; A +2; R 0; I +1; P 0
Speed 6 (climb, swim)
Immunity: poison 2
With Captain: +1 damage bonus to strikes
Squad 1 (16/12/8/4):
Squad 2 (16/12/8/4):
Squad 3 (16/12/8/4):
Squad 4 (16/12/8/4):
- Free Strike: M1/R5 (Weapon); 2 damage
- Hop and Chop (Sign.): Melee 1 (Strike, Weapon).
Roll + 2; {2/4/5} damage.
Effect: The cleaver jumps up to 4 squares before or after making this strike.
- Toxiferous: Whenever an adjacent enemy grabs the cleaver or uses a melee ability against them, that enemy takes 1 poison damage.
8 x Angulotl Dart (Level 1 Minion Artillery)
Size 1S, Angulotl, Humanoid (EV 3 for 4 minions)
M 0; A +2; R +1; I 0; P 0
Speed 5 (climb, swim)
Immunity: poison 2
With Captain: +4 bonus to ranged distance
Squad 1 (12/9/6/3):
Squad 2 (12/9/6/3):
- Free Strike: M1/R8 (Weapon); 2 poison
- Poison Dart (Sign.): Ranged 8 (Strike, Weapon), creature only.
Roll + 2; {2/4/5} poison damage.
Effect: The dart gains an edge on this ability against any target who has less than full Stamina.
- Toxiferous: Whenever an adjacent enemy grabs the dart or uses a melee ability against them, that enemy takes 1 poison damage.
1 x Angulotl Needler (Level 1 Horde Artillery)
Size 1S, Angulotl, Humanoid (EV 3)
M 0; A +2; R +1; I 0; P –1
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 10:
- Free Strike: M1/R15 (Weapon); 2 poison
- Blowgun (Sign.): Ranged 15 (Strike, Weapon), creature only.
Roll + 2; {4/6/7} poison damage.
Spend «2»: A target who has M < 2 is weakened (save ends). A target weakened this way takes 2 poison damage at the start of each of their
turns.
- Toxiferous: Whenever an adjacent enemy grabs the needler or uses a melee ability against them, that enemy takes 2 poison damage.
2 x Angulotl Slink (Level 1 Horde Ambusher)
Size 1S, Angulotl, Humanoid (EV 3)
M +1; A +2; R 0; I 0; P 0
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 15:
Stamina 15:
- Free Strike: M6/R5 (Weapon); 2 damage
- Tonguelash (Sign.): Melee 6 (Strike, Weapon).
Roll + 2; {4/6/7} damage; pull {2/4/6}.
Effect: The target is wet (save ends). Any ally targeted by this ability ignores the damage, is wet until the end of the encounter,
and is pulled up to 6 squares, ignoring stability.
- «2» Hop To It: Free Maneuver. Self. The slink jumps up to 3 squares. If they have cover or concealment when they land, they can attempt to hide.
- Adhesive: The slink excretes a sticky residue into their square at the end of each of their turns. Any non-angulotl who enters or leaves
the square is stuck, and must use a maneuver to break free or be restrained until the end of their turn. Objects are likewise
affected, and a creature must use a maneuver to remove an object from the square.
- Toxiferous: Whenever an adjacent enemy grabs the slink or uses a melee ability against them, that enemy takes 2 poison damage.
Angulotl Corrupted Clutch (34 EV)
Angulotl Malice
- «3» Leapfrog: Until the end of the round, when an angulotl moves through an inactive angulotl’s space, the inactive angulotl can use a free
triggered action to jump 3 squares.
- «5» Resonating Croak: Each angulotl in the encounter puffs out their throat and starts loudly droning. Any non-angulotl adjacent to an angulotl
makes an Intuition test.
- ≤11: 5 sonic damage; slowed (EoT)
- 12-16: 4 sonic damage
- 17+: No effect.
- «7» Rainfall: An angulotl calls clouds to cover the encounter map and unleash rain until the end of the round. Any creature or object that is exposed to the sky is wet until the end of the encounter.
8 x Clawfish (Level 1 Minion Brute)
Size 1S, Angulotl, Animal (EV 3 for 4 minions)
M 0; A +2; R –3; I –2; P +1
Speed 5 (climb, swim)
Immunity: lightning 3, poison 2
With Captain: Gain an edge on strikes
Squad 1 (20/15/10/5):
Squad 2 (20/15/10/5):
- Free Strike: M1/R5 (Weapon); 2 damage
- Hookclaw (Sign.): Melee 1 (Strike, Weapon).
Roll + 2; {2/4/5} damage; {roll 17+} grabbed.
Effect: Any target grabbed this way takes 2 lightning damage at the start of each of their turns.
- Shocking: At the start of each of their turns, the clawfish deals 2 lightning damage to each wet enemy within 2 squares.
12 x Angulotl Cleaver (Level 1 Minion Ambusher)
Size 1S, Angulotl, Humanoid (EV 3 for 4 minions)
M 0; A +2; R 0; I +1; P 0
Speed 6 (climb, swim)
Immunity: poison 2
With Captain: +1 damage bonus to strikes
Squad 1 (16/12/8/4):
Squad 2 (16/12/8/4):
Squad 3 (16/12/8/4):
- Free Strike: M1/R5 (Weapon); 2 damage
- Hop and Chop (Sign.): Melee 1 (Strike, Weapon).
Roll + 2; {2/4/5} damage.
Effect: The cleaver jumps up to 4 squares before or after making this strike.
- Toxiferous: Whenever an adjacent enemy grabs the cleaver or uses a melee ability against them, that enemy takes 1 poison damage.
8x Angulotl Pollywog (Level 1 Minion Harrier)
Size 1S, Angulotl (EV 3 for 4 minions)
M 0; A +2; R –2; I –2; P 0
Speed 6 (climb, swim)
Immunity: poison 2
With Captain: +2 bonus to speed
Squad 1 (16/12/8/4):
Squad 2 (16/12/8/4):
- Free Strike: M1/R5 (Weapon); 1 poison
- Nip (Sign.): Melee 1 (Strike, Weapon), creature only.
Roll + 2; {1/2/3} poison damage; the pollywog can shift {X/1/3} square(s).
- Quick Snack: Any angulotl who can target the pollywog with a melee free strike can eat them as a maneuver. The angulotl regains 4 Stamina
and is wet until the end of their next turn.
1 x Angulotl Needler (Level 1 Horde Artillery)
Size 1S, Angulotl, Humanoid (EV 3)
M 0; A +2; R +1; I 0; P –1
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 10:
- Free Strike: M1/R15 (Weapon); 2 poison
- Blowgun (Sign.): Ranged 15 (Strike, Weapon), creature only.
Roll + 2; {4/6/7} poison damage.
Spend «2»: A target who has M < 2 is weakened (save ends). A target weakened this way takes 2 poison damage at the start of each of their
turns.
- Toxiferous: Whenever an adjacent enemy grabs the needler or uses a melee ability against them, that enemy takes 2 poison damage.
2 x Angulotl Slink (Level 1 Horde Ambusher)
Size 1S, Angulotl, Humanoid (EV 3)
M +1; A +2; R 0; I 0; P 0
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 15:
Stamina 15:
- Free Strike: M6/R5 (Weapon); 2 damage
- Tonguelash (Sign.): Melee 6 (Strike, Weapon).
Roll + 2; {4/6/7} damage; pull {2/4/6}.
Effect: The target is wet (save ends). Any ally targeted by this ability ignores the damage, is wet until the end of the encounter,
and is pulled up to 6 squares, ignoring stability.
- «2» Hop To It: Free Maneuver. Self. The slink jumps up to 3 squares. If they have cover or concealment when they land, they can attempt to hide.
- Adhesive: The slink excretes a sticky residue into their square at the end of each of their turns. Any non-angulotl who enters or leaves
the square is stuck, and must use a maneuver to break free or be restrained until the end of their turn. Objects are likewise
affected, and a creature must use a maneuver to remove an object from the square.
- Toxiferous: Whenever an adjacent enemy grabs the slink or uses a melee ability against them, that enemy takes 2 poison damage.
1 x Angulotl Wave (Level 1 Horde Controller)
Size 1S, Angulotl, Humanoid (EV 3)
M 0; A 0; R 0; I +2; P +2
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 10:
- Free Strike: M1/R8 (Magic); 1 holy
- Refulgent Beams (Sign.): Ranged 8 (Magic, Strike), two creatures or objects.
Roll + 2; {3/4/5} holy damage; R < {X/1/2}, the target is illuminated (save ends).
Effect: An illuminated creature or object can’t hide or become invisible, and any strike made against an illuminated target gains
an edge.
- «2» Noxious Bubble: Main Action. Area 2 cube of unoccupied space within 10 (Magic, Ranged), special. A bubble of toxic gas fills the area, ready to pop. If any creature or object touches the bubble or if the bubble takes damage,
it bursts. Each angulotl adjacent to the bubble is wet until the end of the encounter, and each enemy adjacent to the bubble
makes a Might test.
- ≤11: 3 poison damage; the target is wet and weakened (save ends)
- 12-16: 2 poison damage; the target is wet (save ends)
- 17+: 1 poison damage; the target is wet (EoT)
- Toxiferous: Whenever an adjacent enemy grabs the wave or uses a melee ability against them, that enemy takes 2 poison damage.
Angulotl Assault Squad (48 EV)
Angulotl Malice
- «3» Leapfrog: Until the end of the round, when an angulotl moves through an inactive angulotl’s space, the inactive angulotl can use a free
triggered action to jump 3 squares.
- «5» Resonating Croak: Each angulotl in the encounter puffs out their throat and starts loudly droning. Any non-angulotl adjacent to an angulotl
makes an Intuition test.
- ≤11: 5 sonic damage; slowed (EoT)
- 12-16: 4 sonic damage
- 17+: No effect.
- «7» Rainfall: An angulotl calls clouds to cover the encounter map and unleash rain until the end of the round. Any creature or object that is exposed to the sky is wet until the end of the encounter.
8 x Clawfish (Level 1 Minion Brute)
Size 1S, Angulotl, Animal (EV 3 for 4 minions)
M 0; A +2; R –3; I –2; P +1
Speed 5 (climb, swim)
Immunity: lightning 3, poison 2
With Captain: Gain an edge on strikes
Squad 1 (20/15/10/5):
Squad 2 (20/15/10/5):
- Free Strike: M1/R5 (Weapon); 2 damage
- Hookclaw (Sign.): Melee 1 (Strike, Weapon).
Roll + 2; {2/4/5} damage; {roll 17+} grabbed.
Effect: Any target grabbed this way takes 2 lightning damage at the start of each of their turns.
- Shocking: At the start of each of their turns, the clawfish deals 2 lightning damage to each wet enemy within 2 squares.
12 x Angulotl Cleaver (Level 1 Minion Ambusher)
Size 1S, Angulotl, Humanoid (EV 3 for 4 minions)
M 0; A +2; R 0; I +1; P 0
Speed 6 (climb, swim)
Immunity: poison 2
With Captain: +1 damage bonus to strikes
Squad 1 (16/12/8/4):
Squad 2 (16/12/8/4):
Squad 3 (16/12/8/4):
- Free Strike: M1/R5 (Weapon); 2 damage
- Hop and Chop (Sign.): Melee 1 (Strike, Weapon).
Roll + 2; {2/4/5} damage.
Effect: The cleaver jumps up to 4 squares before or after making this strike.
- Toxiferous: Whenever an adjacent enemy grabs the cleaver or uses a melee ability against them, that enemy takes 1 poison damage.
12 x Angulotl Dart (Level 1 Minion Artillery)
Size 1S, Angulotl, Humanoid (EV 3 for 4 minions)
M 0; A +2; R +1; I 0; P 0
Speed 5 (climb, swim)
Immunity: poison 2
With Captain: +4 bonus to ranged distance
Squad 1 (12/9/6/3):
Squad 2 (12/9/6/3):
Squad 3 (12/9/6/3):
- Free Strike: M1/R8 (Weapon); 2 poison
- Poison Dart (Sign.): Ranged 8 (Strike, Weapon), creature only.
Roll + 2; {2/4/5} poison damage.
Effect: The dart gains an edge on this ability against any target who has less than full Stamina.
- Toxiferous: Whenever an adjacent enemy grabs the dart or uses a melee ability against them, that enemy takes 1 poison damage.
2 x Angulotl Needler (Level 1 Horde Artillery)
Size 1S, Angulotl, Humanoid (EV 3)
M 0; A +2; R +1; I 0; P –1
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 10:
Stamina 10:
- Free Strike: M1/R15 (Weapon); 2 poison
- Blowgun (Sign.): Ranged 15 (Strike, Weapon), creature only.
Roll + 2; {4/6/7} poison damage.
Spend «2»: A target who has M < 2 is weakened (save ends). A target weakened this way takes 2 poison damage at the start of each of their
turns.
- Toxiferous: Whenever an adjacent enemy grabs the needler or uses a melee ability against them, that enemy takes 2 poison damage.
2 x Angulotl Slink (Level 1 Horde Ambusher)
Size 1S, Angulotl, Humanoid (EV 3)
M +1; A +2; R 0; I 0; P 0
Speed 5 (climb, swim)
Immunity: poison 2
Stamina 15:
Stamina 15:
- Free Strike: M6/R5 (Weapon); 2 damage
- Tonguelash (Sign.): Melee 6 (Strike, Weapon).
Roll + 2; {4/6/7} damage; pull {2/4/6}.
Effect: The target is wet (save ends). Any ally targeted by this ability ignores the damage, is wet until the end of the encounter,
and is pulled up to 6 squares, ignoring stability.
- «2» Hop To It: Free Maneuver. Self. The slink jumps up to 3 squares. If they have cover or concealment when they land, they can attempt to hide.
- Adhesive: The slink excretes a sticky residue into their square at the end of each of their turns. Any non-angulotl who enters or leaves
the square is stuck, and must use a maneuver to break free or be restrained until the end of their turn. Objects are likewise
affected, and a creature must use a maneuver to remove an object from the square.
- Toxiferous: Whenever an adjacent enemy grabs the slink or uses a melee ability against them, that enemy takes 2 poison damage.
1 x Angulotl Daybringer (Level 1 Leader)
Size 1M, Angulotl, Humanoid (EV 12)
M +3; A +2; R 0; I +2; P 0
Speed 5 (climb, swim); Stability 1
Immunity: poison 3
Stamina 80
- Free Strike: M1/R5 (Weapon); 4 acid
- Acid Grasp (Sign.): Melee 1 (Strike, Weapon), two creatures or objects.
Roll + 3; {7/10/13} acid damage; A < {1/2/3}, dazed (save ends).
Effect: The next time the target makes a strike against the daybringer, the target takes 4 acid damage after the strike is resolved.
Spend «1»: The daybringer jumps up to 3 squares before or after using this ability.
- Sun Lamp: Maneuver. Self. The daybringer expands their throat to make it resemble the sun until the start of their next turn. During that time, each
angulotl who starts their turn within 10 squares of the daybringer regains 5 Stamina and gains a +3 bonus to speed until the
end of their turn.
- Tongue Slap: Triggered (the target makes a strike against the daybringer or an ally that isn’t a critical hit).
Melee 5, creature only. The outcome of the strike’s power roll is reduced by one tier.
Spend «2»: The target is pulled up to 4 squares after the strike resolves.
- Moisturizing End Effect: At the end of each of the daybringer’s turns, they can either take 5 damage or end the wet effect on an adjacent creature
in order to end one effect on them that can be ended by a saving throw. This damage can’t be reduced in any way.
- «VA-1» New Dawn: Ranged 10, special. Four angulotl pollywogs erupt from the daybringer’s back and waddle into unoccupied spaces within distance.
- «VA-2» Plague of Frogs: Area 8 burst, self and each ally in the area. Each target can jump up to 4 squares. Each non-minion target can make a free strike at the end of the jump.
- «VA-3» It Is Day: Special. The encounter map dries up and each enemy and object on it is illuminated until the end of the encounter. An illuminated creature
or object can’t hide or become invisible, and any strike made against an illuminated target gains an edge. Additionally, each
enemy in the encounter who is wet has that effect end and takes 6 acid damage. Each angulotl in the encounter has a double
edge on their next strike.
- Toxiferous: Whenever an adjacent enemy grabs the daybringer or uses a melee ability against them, that enemy takes 3 poison damage.