S. Mithrim, loc.

A lake in northwest Beleriand (S/106) named after the Elves who lived there (WJ/378). This name was the inspiration for Q. Sindar (PE17/140), and is a combination of mith¹ “grey” and the class-plural suffix -rim (SA/mith, rim).

Conceptual Development: In the earliest Lost Tales, this lake was called G. Asgon (L1T1/238, GL/20), revised to ᴱN. Mithrim towards the end of the tales (LT2/202). The form N. Mithrim appeared in Silmarillion drafts from the 1930s (SM/4, LR/249), and also in the Etymologies, but with its first element being N. mith² “white fog, wet mist” and its second element N. rhim² “cold pool or lake (in mountains)” (Ety/MITH, RINGI). The derivation from the name of the people came later (WJ/378), perhaps inspired in the real world by Q. Sindar, the reverse of the inspiration in the fictional world.

References ✧ PE17/140.0607; SA/mith.006; SA/rim.016; SI; UTI; WJ/378.2004; WJI

Variations

Related

Elements

mith¹ “grey, light grey, pale grey” ✧ SA/mith.001
-rim “class-plural (people)”
rim¹ “host, crowd, great number” ✧ SA/rim.001

N. Mithrim loc. “*Mist Lake”

See S. Mithrim for discussion.

References ✧ Ety/MITH.009; Ety/RINGI.040; LRI; RSI; SMI/Asgon.006; SMI

Variations

Elements

mith² “white fog, wet mist” ✧ Ety/MITH.003
rhim² “cold pool or lake (in mountains)” soft-mutation ✧ Ety/RINGI.037
ᴹ√RINGI “cold” ✧ Ety/MITH.010

ᴱN. Mithrim loc.

References ✧ LBI; LT1I/Asgon.006; LT2/202.1801; LT2I/Asgon.006; LT2I; PE13/152.6303

Variations

Elements

rhim “ring, circle” ✧ PE13/152.6201

G. Asgon loc.

References ✧ GL/20.4801; GL/20.4802; LT1A; LT1I; LT2/202.1802; LT2A; LT2I; LT2I/Mithrim.014; PE13/101.2203; PE13/108.7001; PE13/108.7003; SMI

Variations

Changes

Elements

acha “waterfall” ✧ LT1A/Asgon.027
asc “water” ✧ PE13/101.2301

Cognates